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Too many NPCs

The general place to discuss MOD''ing Freelancer!

Post Wed Jun 09, 2004 6:16 am

Too many NPCs

I am trying to accomplish 2 things
1st I want to kill at least half of all non mission NPC traffic if not more. I have gone in the systems folder, then in each system folder, then edited all of the ini's so that density = 2 for all the entries...so that it looks like:
[zone
nickname = Zone_Br01_path_molleys5_1
pos = -34378, 0, -20356
rotate = 90, 27, 180
shape = CYLINDER
size = 750, 40431
sort = 99
toughness = 7
density = 2
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys5, 1
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

This seems to work in SP but not MP. I have even modified the client files as well with no luck so far. If I increase the density # to say 30 the number of NPCs does go up drasticly but I can't seem to bring it down. Also when I change density to either 1 or 0 there are no missions available. I do not want to change up the missions at this point.

2nd I want to increase all station, battleship, transport, planet, train, gunboat, armored transport, and CSV guns to reflect real damage not the rediculously small damage they have currently. I have been able to beef up the planet guns so that 6-7 shots kills a VHF but none of the bases nor tranports etc....seem to have gotten this. Can someone let me know which files to modify to achieve this please.

Post Sun Jun 13, 2004 2:32 pm

Bump

........any help? Anyone have an idea of how to accomplish this and want to let me in on it as well?

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