Think it would work?I
Depends on how it's done. I recently tried to simply having a base rotating around its own axis. I used one of those bases that look like an asteroid.
I could undock from it (I used it as a starting location) but when I flew away I saw that the dock door did not move with the base; it seemed to remain at a fixed point and it looked like if it was "eaten" by the rocky asteroid base (it was crunched into it).
The game didn't crash, and I didn't try to dock again at the base, but I guess that would have one of those never-ending docking scenes (you know, where the game doesn't seem to get the ship at the right position). (I should have been a little more observing. I think the guns and lights did move along with the base, but only because I can't remember that they didn't. which I would certainly have noticed.)
So, imho, this idea would only have a chance of working if the docking sequence is totally omitted. From what I've read from certain posts, I got the impression that people have done that (removing the docking sequence).
Besides, I have a feeling (but I'm not a 3d modeller) that the model should be a one piece thing. No pieces "glued" to it.
Finally, selecting the base (either in space or from your scanner) would place the brackets with the object name at the center of the entire base, not just the visible part. So, If the rotating base would be a planet orbiting a sun, selecting the planet would place the brackets at the position of the sun.
But apart from this, it's a great idea and it would certainly add to the game.
Edited by - moonhead on 1/23/2005 9:42:35 PM