Anton,
The docking is also automatically arranged through the
parent = line; you can do that with any archetype (so that still doesn't clarfiy the significance of the HpModule to me).
If you add, for instance, a depot archetype to a large station (it doesn't even have to have physical contact, just a parent = line, referring to the large station) then if you click on the depot, you will select the large station.
You can even do weirder things: make the depot
not a "child" of the large station, but a 'semi-autonomous' docking place referring to the base at the station:
[Object
nickname = Cr01_Samarkand
ids_name = 458961
pos = 0, 0, 0
rotate = 0, 45, 0
Archetype = outpost
ids_info = 458961
base = Cr01_Samarkand_Base <-- the central base; this line has to be unique
dock_with = Cr01_Samarkand_Base
voice = atc_leg_m01
space_costume = pi_pirate2_head, sam_male_body, prop_neuralnet_B
visit = 1
reputation = nf_sam_grp
behavior = NOTHING
difficulty_level = 1
loadout = trading_outpost_li_01
pilot = pilot_solar_hardest
[Object
nickname = Cr01_Samarkand_Depot_NW
ids_name = 458961
pos = -100, 200, -100
rotate = 0, 45, 0
archetype = depot
loadout = space_port_dmg_pi_02
ids_info = 458961
dock_with = Cr01_Samarkand_Base <-- dock with central base
voice = atc_leg_m01
space_costume = pi_pirate2_head, sam_male_body, prop_neuralnet_B
visit = 32
reputation = nf_sam_grp
behavior = NOTHING
difficulty_level = 1
pilot = pilot_solar_hardest
[Object
nickname = Cr01_Samarkand_Depot_SE
ids_name = 458961
pos = 100, 200, 100
rotate = 0, 225, 0
archetype = depot
loadout = space_port_dmg_pi_02
ids_info = 458961
dock_with = Cr01_Samarkand_Base <-- dock with central base
voice = atc_leg_m01
space_costume = pi_pirate2_head, sam_male_body, prop_neuralnet_B
visit = 32
reputation = nf_sam_grp
behavior = NOTHING
difficulty_level = 1
pilot = pilot_solar_hardest
That way, you can have more ways to dock at a custom station. The above example is actually much bigger, with 3 or 4 levels of docking spheres, which are all used by the NPCs I put around the base. It's quite cool to fly around it; it has the ambience of a very busy harbour.
Note that the added parts do not have a
base = line. If you add one, the game crashes. (This is not surprising, as there would be potential conflict when departing from a base.)
Btw, when you leave such a composed station, you will leave from the main base, not from the dock where you landed.
The disadvantage of composing a station this way, is that it is less esthetically on your radar and nav map. The dockable items all show up on the radar and nav map, and will also have their own 'brackets' when selected (and these will not show their name, just "Zoners base" or something similar). Adding a visit = 128 line to the added items, or even completely omitting the
ids_name = line, is hardly a solution because then it says "unknown object" on your radar, which sucks (it does clear up the nav map though). Creating a new unique ids_name, saying e.g. "eastern dock" might be the esthetically most preferable solution, although that still messes up the nav map (when names overlap, only 1 of them displays and there is no control over what name shows up).
PS Anton, I found your e-mail, thanks! i should look more often in that yahoo-box :0
Edited by - moonhead on 5/29/2004 3:07:39 AM