Thu May 20, 2004 5:55 pm by Bretonian Bulldog
Which makes it more of a siege weapon than a sniper weapon.
I made a sniper weapon myself. It fits on the torpedo-hardpoint. It does huge damage but has slow refire (1.00) and uses a lot of energy. It also has a long range; I found that 4000 was too far, as the long range meant that the low refire rate was irrelevant, it was always possible to get enough shots in. I put the max range as 1700 with a shot speed of 2000m/s, which works out nicely. If a squadron attacks you then you'll get the chance to destroy or cripple one of them before the rest are upon you. It's also useful in my game because I've given the NPCs recharging shields, so it's a good weapon to deal out massive hull-damage before the enemy's shields are back up. You need to get a good/lucky shot to hit with it at close range, so the weapon is not over-powered IMO.
I also made 3 versions, the lightest being suitable for mid-range ships but ineffective against NPCs in VHFs, the heaviest being a mighty bringer of Doom but only if I play in a VHF will I have enough energy for a shot (and a single shot depletes most of the energy!).
Incidentally, my weapon is a mega-laser so I used a Beam-Bolt with a HUGE length and big width. This effect looks great IMHO, you have a massive white-blue beam streaking off into the distance when it's fired.