Thruster trail change?
I've got a question, fairly easy one to answer I bet, but I'm stumped so far.
I'm looking for a way, if any, to change to trail effect from your thrusters. IE, see a cyan trail for a thruster you might make want to name ION Thruster, or NOS Thruster.
The one idea I've had so far is the particles variable. Here's an example of my code:
[Thruster
nickname = ge_s_thruster_12
ids_name = 0 < ----- (using xml info here)
ids_info = 0 < ----- (using xml info here)
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 108000
particles = gf_ge_s_thruster_01 < ----- the variable under question
hp_particles = hpthrust < ----- a second variable that's questionable
power_usage = 200
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
--
here's the the variable outside the code:
particles = gf_ge_s_thruster_01
now, the only place I could find "gf_ge_s_thruster_01" was Data\FX\Equipment\gf_ge_s_thruster_01.ale, not in any .ini file the game was using. Now, what caught my attention was the other thruster files listed there, specifically for the various houses.
However, sadly, I tried replacing the civilian thruster with a house thruster. For example:
particles = gf_li_thruster01
But all that happens from that is no effect! IE, the thruster still works, but now there is no trailing effect from the thrusters. Help! If I can erase it, then surely I believe it could be changed. I figure I'm just looking in the wrong .ini file for the information.
----
On a side note, I just want to compliment the community support I've seen here at Lancers Reactor. I've been involved in the Starcraft and Warcraft communities through my involvement with Simple.Craft, ISL, and Warcraft Legacy, but the support and mods available for this simply blow the fans of Blizzard out of the water, despite their claimed dedication.
Only 4 days, at the end of a week-long Freelancer LAN party, did I get on the Internet to look up ways to customize Freelancer, if it was at all possible. Due to the outpouring of tutorials and help, I've progressed to the point where I now know ANYTHING is possible with this game, and that's the coolest thing I've ever come across. Special thanks definately to Accushot and Chips, who's ancient posts on the forum have launched my Freelancer modding experience.
Tan
I'm looking for a way, if any, to change to trail effect from your thrusters. IE, see a cyan trail for a thruster you might make want to name ION Thruster, or NOS Thruster.
The one idea I've had so far is the particles variable. Here's an example of my code:
[Thruster
nickname = ge_s_thruster_12
ids_name = 0 < ----- (using xml info here)
ids_info = 0 < ----- (using xml info here)
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 108000
particles = gf_ge_s_thruster_01 < ----- the variable under question
hp_particles = hpthrust < ----- a second variable that's questionable
power_usage = 200
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
--
here's the the variable outside the code:
particles = gf_ge_s_thruster_01
now, the only place I could find "gf_ge_s_thruster_01" was Data\FX\Equipment\gf_ge_s_thruster_01.ale, not in any .ini file the game was using. Now, what caught my attention was the other thruster files listed there, specifically for the various houses.
However, sadly, I tried replacing the civilian thruster with a house thruster. For example:
particles = gf_li_thruster01
But all that happens from that is no effect! IE, the thruster still works, but now there is no trailing effect from the thrusters. Help! If I can erase it, then surely I believe it could be changed. I figure I'm just looking in the wrong .ini file for the information.
----
On a side note, I just want to compliment the community support I've seen here at Lancers Reactor. I've been involved in the Starcraft and Warcraft communities through my involvement with Simple.Craft, ISL, and Warcraft Legacy, but the support and mods available for this simply blow the fans of Blizzard out of the water, despite their claimed dedication.
Only 4 days, at the end of a week-long Freelancer LAN party, did I get on the Internet to look up ways to customize Freelancer, if it was at all possible. Due to the outpouring of tutorials and help, I've progressed to the point where I now know ANYTHING is possible with this game, and that's the coolest thing I've ever come across. Special thanks definately to Accushot and Chips, who's ancient posts on the forum have launched my Freelancer modding experience.
Tan