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mass???
The general place to discuss MOD''ing Freelancer!
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how does the mass of an object affects the ships agility?
it has an effect... all of my ships have the same maneuverability settings... the only thing that is different is the mass... the higher the mass the slower it gets in turning too...
a message from firebase...
i had a nice effect with htis once (half a year ago)...
i gave a ship (by mistake) a veryvery high mass value.
you could still turn it normally, but it kept moving into the same direction.
engine-kill like.
i think you could create something similar to real physics movement (elite-like) for FL. give them high mass values, experiment with it. could be fun
Fjord
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Excelcia Mod Leading Developer
i gave a ship (by mistake) a veryvery high mass value.
you could still turn it normally, but it kept moving into the same direction.
engine-kill like.
i think you could create something similar to real physics movement (elite-like) for FL. give them high mass values, experiment with it. could be fun
Fjord
---------------------------------
Excelcia Mod Leading Developer
I have yet to try it, but it sounds like that upping the mass of ships will make gameplay similar to that in Independence War2 - very realistic.
It takes minutes to build up to 2000 m/s, and you keep going that direction for more minutes even when you turn all the way around (facing rear) and slam on the accelerator Changing masses in FL might indeed make for some more challenging fun. I'll have to give it a try.
Strength and honor.
It takes minutes to build up to 2000 m/s, and you keep going that direction for more minutes even when you turn all the way around (facing rear) and slam on the accelerator Changing masses in FL might indeed make for some more challenging fun. I'll have to give it a try.
Strength and honor.
i was fiddling around with the mass thing a little bit ago and i think it is great for pilotable cap ships making a sluggish and heavy setting really DOES bring the reality of heavy ships like that.....
i am experementing with the creation of "Starliners" for shuttling passengers from place to place....not really a big step sinc it is just making the ge_liner pilotable but it kinda adds a new flavor to the game right
idea was spawned by a book from 1980 called ...Starliners Commercial Space Travel in 2200 AD.....written by stewart cowley....just another crazy idea huh making passengers commidties lol people for sale lol
i am experementing with the creation of "Starliners" for shuttling passengers from place to place....not really a big step sinc it is just making the ge_liner pilotable but it kinda adds a new flavor to the game right
idea was spawned by a book from 1980 called ...Starliners Commercial Space Travel in 2200 AD.....written by stewart cowley....just another crazy idea huh making passengers commidties lol people for sale lol
18 posts
• Page 1 of 2 • 1, 2
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