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Engine trail effects

The general place to discuss MOD''ing Freelancer!

tcx

Post Tue May 11, 2004 8:17 am

Engine trail effects

Well, one must always have a first post right?

I really must say that this forum's tutorials are excellent and made me do ALL I ever wanted to mod in freelancer.

There is one thing, though, that I couldn't find or I'm thinking that it can be done and it probably can't be done.
I've tried this mod once, can't really remember its name , where the ships had the usual " contrail01 " on the engines' trail instead of the usual " HpContrail01 ".
I thought that there was a HPEngine01 & ...02 but I didn't find it. (Is there such a thing?)
If there was such a HP, I would change goods.ini line:
addon = contrail01, HpContrail01, 1
to
addon = contrail01, HpEngine01, 1
or something like that.
I imagine it could be done editing the ship's files (*.cmp, I think...)
The question is, is this doable?
Is there such a HP to use?
If this has been answered and I didn't find it, I am sorry but I did search.

thx a lot

Edited by - tcx on 5/11/2004 9:18:17 AM

Post Tue May 11, 2004 9:32 am

Well, I would imagine you could just put a contrail on the engine HP in the cmp file. Then it would streak out of the engine. Is that what you mean?

I don't care to belong to a club that accepts people like me as members.
-----------------------------------------
According to radiometric dating I am a lot older than you think

tcx

Post Tue May 11, 2004 9:58 am

thx for the answer

no.
that's exactly the opposite. I would like to know if I can do it without editing the cmp file.
Is there an Engine HP?

Post Tue May 11, 2004 11:59 am

There is indeed an engine hardpoint. Its called "Hp/Fixed/HpEngine##" where ## is, put the number. I.E. if your ship has two engines, place "01" instad of "##" on the first HP, and "02" on the seccond. And where the "/" are, put the I ones. The board wont work with them. It would be easyest to open it up in milkshape and add a contrail on the engine HP group prabably. (As for not using the CMP, hmm... I dont think so... It has to have a contrail HP if one is to be mounted there. Its easy to work with the CMP's though )

I don't care to belong to a club that accepts people like me as members.
-----------------------------------------
According to radiometric dating I am a lot older than you think

Edited by - karatekid88 on 5/11/2004 1:01:53 PM

Post Tue May 11, 2004 4:42 pm

*sigh* as great as these forums and tutorials are I often see a lot of false infomation being handed out.

For adding things on in the goods.ini, all you have to do is have a name of a hardpoint, it does NOT have to be unique for multiple items. You CAN put a contrail onto an HpEngine01 hardpoint by simply designating that in the goods.ini. If you want to have the contrail be where the engine is, there is no need at all to edit the cmp via the utf editor, or even worse trying to do it via milkshape and the importer

for an example, this is directly a copy and paste from the goods.ini for the kusari gunboat I had edited in a long time ago

addon = contrail01, HpEngine01, 1
addon = contrail01, HpEngine02, 1

you can also do it for light hardpoints, weapon hardpoints, and pretty much any hardpoint name.



Post Tue May 11, 2004 5:46 pm


it does NOT have to be unique for multiple items. You CAN put a contrail onto an HpEngine01
? I never said you couldn't do that..... I just didn't know you could do it without editing the cmp. Sheesh, whats the big deal? <_<

No!Stop! <_<....>_>.....*_*

tcx

Post Wed May 12, 2004 4:56 am

Huge thx.

Trying it now

Post Wed May 12, 2004 5:58 am

Black Lightning, thats a good thing to know to be able to add effects to a ship.

tcx

Post Fri May 14, 2004 5:04 am

Ok, it worked just fine.

The thing is, any ship I fly gets only the engine trails but all other get their original trails AND my new engine trail.
Anybody knows how to work that out?

Edited by - tcx on 5/14/2004 6:11:54 AM

Edited by - tcx on 5/17/2004 8:02:03 AM

Post Fri May 14, 2004 7:36 am

In your ship's loadout find the engine type you have. Then go to engine_equip in the equipment file find these lines:
[Engine
nickname = ge_gf1_engine_01
ids_name = 263671
ids_info = 264671
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail


You can probably just remove those. If you want to change the appearance:
Go to your fx folder and look in the engines_ale.ini. find the corresponding entry and you can change the effects around until you find what you like.

Post Fri May 14, 2004 10:09 am

Why don't you do this:

flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail <----Change to trail
Not sure whether the other method will work though.

"You cannot pass! I am a servant of the Secret Fire, wielder of the flame of Anor.The dark fire will not avail you, flame of Udun! Go back to the Shadow." Gandalf the Grey, The Lord of the Rings: The Fellowship of the Ring.

tcx

Post Mon May 17, 2004 7:10 am

It's not that.
I've edit the engine trails fx and they work just as espected in every way.
The thing is:
when I edit the ship "good" as mentioned by "black_lightning", in goods.ini, any ship I buy will have the new engine trail fx coming out from the HpEngine0x I mentioned.
All other ships will have that trail too as defined in the goods.ini file PLUS their original trails coming from their original HpContrail0x definition.
I thought that the replacement in the goods.ini file would make the old contrail Hp undefined thus not appearing in the game.
What happens is, they are still there just like if I never got to erase their definition but the ships get my new trail coming from the HpEngine0x as defined in the goods.ini file.
My thought is, there must be a file to edit to remove "some" "default" definitions like this contrail that is added to my new (and only in the goods.ini file) HpEngine0x trail.

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