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locking jumpgates/holes

The general place to discuss MOD''ing Freelancer!

Post Mon May 10, 2004 9:38 pm

locking jumpgates/holes

I've read lots about unlocking gates from NY - Magellan, but I've not worked out how to lock gates.

We have just implemented a server-side mod that allows "admin" players to move around quickly with the use of jumpholes to various systems. We are having problems however with the normal players clients crashing when in the vicinity of one of these jumpholes that they cannot see. The NPCs can see the holes, and are using them too which is causing the crashes. My question is this, in the initialworld.ini, there are a lot of lines marked npc_locked_gate = xxxx. What does this xxxxx number represent, and where can I find out what it links to? Its too long to be an ids code.

Post Mon May 10, 2004 10:53 pm

The players will need the same mod as the server.......thats the best way to fix this. Also - to use the NY - Magellan jumpgate, you will need to open in initial_world.ini and then do a player wipe - cause ANY player files with that gate still locked will cause any other save files to also have it locked as well...

Post Tue May 11, 2004 3:14 am

You misunderstand. I'm not talking about unlocking jumpgates or holes, I'm talking about locking them against NPC entry. We have a server side mod that allows us to go from New York (outside manhattan) to O.Gamma and other house systems. The problem arises when NPCs try to use the secret holes. I'm guessing that the "npc_locked_hole" string in the initialworld.ini stops the NPCs using certain gates. What I need to know is what the number after npc_locked_gate = means and how can I add ones that relate to the secret holes we have added.

Post Tue May 11, 2004 3:28 am

The number is a CRC code that FL uses internally instead of nicknames. Get this tool to convert nicknames.

Post Tue May 11, 2004 3:37 am

I think that is probably what I'm looking for. Thanks very much!!!

Post Tue May 11, 2004 10:08 am

OK. This is helpful I think, but now I need the nickname the number is referring to. I have tried entering Hi02_to_Ew06_hole and the number returned is different to the number in initialworld.ini. What did I do wrong?

Post Tue May 11, 2004 12:36 pm

Hmm, you're quite right. Sorry, my bad for making assumptions without checking them This might be the same problem as with the numeric codes in visit = lines of save game... I have no idea, but it would be nice to find out

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