locking jumpgates/holes
I've read lots about unlocking gates from NY - Magellan, but I've not worked out how to lock gates.
We have just implemented a server-side mod that allows "admin" players to move around quickly with the use of jumpholes to various systems. We are having problems however with the normal players clients crashing when in the vicinity of one of these jumpholes that they cannot see. The NPCs can see the holes, and are using them too which is causing the crashes. My question is this, in the initialworld.ini, there are a lot of lines marked npc_locked_gate = xxxx. What does this xxxxx number represent, and where can I find out what it links to? Its too long to be an ids code.
We have just implemented a server-side mod that allows "admin" players to move around quickly with the use of jumpholes to various systems. We are having problems however with the normal players clients crashing when in the vicinity of one of these jumpholes that they cannot see. The NPCs can see the holes, and are using them too which is causing the crashes. My question is this, in the initialworld.ini, there are a lot of lines marked npc_locked_gate = xxxx. What does this xxxxx number represent, and where can I find out what it links to? Its too long to be an ids code.