Creating .mat files
Hi All.
I am a Newbie Modder /Ship Designer-Creator /etc but I have a problem.
I have heard Conflicting veiw on what is needed in the .mat file.
One said you need only the same amount of textures per library, and others say that you need a branch for every Grouping per library.
In short:
Cause somone please tell me what you need to do to make a .mat file. I do have the UTF Editor and please please keep it simple.
N.B. - I used Milkshape to create the model, Shipscripter to create the .ini files and the .xls for FLMM
(P.S. - If this has been answered before then sorry)
It's eyes were completly devoid of life,
Empty Orbs that took in the world with an unfeeling gaze,
Only one thing ever brought a spark of vitality,
To the eyes of this Tortured Soul:
The Suffering of others.
Edited by - Tortured_Soul on 5/9/2004 4:59:27 AM
I am a Newbie Modder /Ship Designer-Creator /etc but I have a problem.
I have heard Conflicting veiw on what is needed in the .mat file.
One said you need only the same amount of textures per library, and others say that you need a branch for every Grouping per library.
In short:
Cause somone please tell me what you need to do to make a .mat file. I do have the UTF Editor and please please keep it simple.
N.B. - I used Milkshape to create the model, Shipscripter to create the .ini files and the .xls for FLMM
(P.S. - If this has been answered before then sorry)
It's eyes were completly devoid of life,
Empty Orbs that took in the world with an unfeeling gaze,
Only one thing ever brought a spark of vitality,
To the eyes of this Tortured Soul:
The Suffering of others.
Edited by - Tortured_Soul on 5/9/2004 4:59:27 AM