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Adding Hardpoints to existing ships

The general place to discuss MOD''ing Freelancer!

Post Wed May 05, 2004 5:37 pm

Adding Hardpoints to existing ships

Is there a way to add in hardpoints via an INI editor? I've seen a HP tutorial a while back, but I can't find it anywhere. B-)

Any help?

Post Thu May 06, 2004 1:14 pm

damn people, use the search function - i see why Chips gets so testy about it...

+++ out of cheese error - redo from start +++

"Psycho-ceramics. We are the cracked pots of mankind.
Would you like me to decipher a Rorschach for you?"
- Dean Harding, 'One Flew Over The Cuckoos Nest' by
Ken Kesey

Post Fri May 07, 2004 4:15 am

well, yes and know. What are you trying to add? IF its weaponry, in shiparch along with the other weapon specs, you need to add for each level you want the new hardpoint name. Say its HpThrust01, which u wont use cause the thrster goes there, add that code in at the end of the line. test it to verify, in some cases if not most it should work, in the long run, if you are going to chnage the hardpoints it is better to go into the .cmp file and change it. it may be more work but in the end it works alot better.

Freelancer is a game that lends itself to modders, if you want it done you can skimp on somethings, if you want it done right, go the extra few lines and ensure it will work right in all cases....

any other questions feel free to contact me

Mess With the Best Die lIke the Rest
Check out my Freelancer Website FLPoliceclan.tripod.com
AIM SN - SuBZeRo69069 (feel free to IM me if you need any Modding help)

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