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Stuff about fixed hard points that i like to know

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Post Wed May 05, 2004 10:27 am

Stuff about fixed hard points that i like to know

i want to know how to create completely new fixed hardpoints like the hp_shield_special_3
if i change this to ,lets say HpScanner( HP that doesn't exist), then i declared a new HP into the .CMP file and declared Hptype and such , and still FL doesn't recognize it.

in the misc_equip.ini

[Scanner
nickname = Standard_scanner
ids_name = 263750
ids_info = 264750
volume = 0.000000
mass = 10
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
range = 3000
cargo_scan_range = 800
lootable = true
hit_pts = 360
indestructible = false
separation_explosion = sever_debris

HP_child = HPConnect <--i added these 2
hp_type = HpScanner <--


in the shiparch.ini

HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_countermeasure_dropper, HpThruster01, HpMine01, HpCM01
hp_type = hp_countermeasure_dropper, HpThruster02, HpMine02, HpCM02
hp_type = hp_countermeasure_dropper, HpThruster03, HpMine03, HpCM03

hp_type = hpscanner, Hpscanner <--this line i added


So where are these HP's declared like the "HpThruster01" (Looked for that entry but I never found HpThruster01)

Post Wed May 05, 2004 10:40 am

Scanners are not added in the shparch, but in the goods.ini. Heres and example
addon = andromeda_engine_01, internal, 1
addon = infinite_power, internal, 1 ; Sabre Power Generator
addon = ge_s_scanner_02, internal, 1 ; Deep Scanner
addon = shield01_mark10_hf, HpShield01, 1 ; Adv. Champion H. F. Shield (Graviton Class 10)
addon = ge_s_thruster_04, HpThruster01, 1 ; Advanced Thruster
addon = ge_s_cm_03, HpCM01, 1 ; Adv. Countermeasure Dropper


They are internal, not external. Here is where you need to add it.

data/equipment/goods/

Post Wed May 05, 2004 12:06 pm

HeavyB - you cannot just make up new hardpoints, only game recognised ones. What are they? They are in the shiparch.ini - if you cannot see it - it doesn't exist basically.

Post Wed May 05, 2004 12:31 pm

ill try that addon thing, i think i can get it to work then

Post Wed May 05, 2004 12:46 pm

Just don't expect to see a little box and a mount icon called a "scanner mount" there - you can mount the scanner on nothing....as in its in the hold, but you cannot make it a hardpoint like guns have - so when you unmount it you can see where your bought one will go.............thats what i mean

Post Wed May 05, 2004 1:04 pm

well Ive tried the addon thing and i can have like 2 power plants mounted at the same time when i buy a new ship (i actual recall me that i stumble upon this a while back )
bit i want to unmount and then be able to mount them back,i gonna try 1 more thing and i will let u know if it worked

Edited by - Heavy B on 5/5/2004 2:04:35 PM

Post Thu May 06, 2004 10:59 am

hmm , what tells FL to unmount a piece of equipment when i mount another piece of the same kind ?

Post Sun Jul 25, 2004 12:35 pm

If you want to put more than one you change the "combinable = false" to "true" - I'm trying to make it so there are different levels of scanners, to restrict which ships are able to mount the better ones - can I define that? I'm actually trying to use scanners as a template for cargo holds - but I need to be able to make it so the fighters have one type that nobody else can use. There will be several transport ships that can buy the cargo expansions, but I don't want them to be able to take off without one - because the better the cargo hold, the less space it takes up in the game-defined hold. (the maximum attained by upgrading is the one defined for the ship).

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