hmm, interesting thread, keep it coming guys.
(i have absolutely no time to try this - all theory)
from killablesolars.ini:
[KillableSolar
nickname = rm_l_dreadnought_li_D23-D23
solar_type = Big_Solar
string_id = 5
faction = li_n_grp
archetype = rm_l_dreadnought
loadout = rm_l_dreadnought_li_01
hitpoints = 50607, 50607
difficulty = 18.458324, 18.458324
pilot_choices = 1
change the marked line to
difficulty = 0.0, 20.0
and check if a battleship appears in a mission or not (might need a few tries till one comes up).
then check if it fires back.
maybe you just didnt encounter the bases you have changed.
the difficulty settings usualy overlap - i think one is taken from the pool that is eligible for the mission's difficulty.
try to isolate it.
make sure that the one you changed is the ONLY one that is in the range.
maybe change the mission vendor of a base to veryvery high missions only, then take the mission from there.
this stuff has to work or my world of FL modding is broken.
lol
Fjord
Edit:
one important thing would be to track down the place where the types of the ships that are spawned in a mission are defined.
one thing you "could" do is to define capships as fighters... hmmmm... would affect encoutners as well :s
---------------------------------
Excelcia Mod Leading Developer
Edited by - LordFjord on 5/6/2004 12:55:33 AM