Sun May 02, 2004 8:30 pm by platman
Thanks a lot for the answers but... I have already read Chip's thread and also I know for sure that there is no need destroy mission to be in the same level with the npcs in space.
Bellow I'm sending you the code of one base that I add. As you can see faction is Liberty Navy, everything is OK, even the ids for the names but for an unknown reason I don't get people in this bar (neither missions). I have done this more than 20 times and I never had a problem, but this time...
I try this with different factions (li_p_grp, li_n_grp, fc_lr_grp) in different systems (Cortez, Bering, Hudson) and with different archetypes of bases and every single time I had the same problem (no missions or people in the bar, except the bartender)
Of course as you probably know all my previous bases in N.Y., Colorado, California and Troy systems works OK and I made them with the same way...@#@@##....
From Universe.ini
[Base
nickname = Iw02_04_Base
system = Iw02
strid_name = 490797
file = Universe\Systems\Iw02\Bases\Iw02_04_Base.ini
BGCS_base_run_by = W02bF32
From Iw02.ini
[Object
nickname = Iw02_04
pos = -42736, 7000, 22270
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Iw02_04_Base
base = Iw02_04_Base
reputation = li_n_grp
rotate = 0, 45, 0
archetype = space_police01
ids_name = 490797
loadout = space_police01_li_01
difficulty_level = 9
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
From mbases.ini
[MBase
nickname = Iw02_04_Base
local_faction = li_n_grp
diff = 9
msg_id_prefix = gcs_refer_base_Iw02_04_Base
[MVendor
num_offers = 3, 5
[BaseFaction
faction = li_n_grp
weight = 62
offers_missions = true
mission_type = DestroyMission, 4.000000, 7.000000, 70 <-- I'm sure that those numbers works
npc = iw0204_003_m
[BaseFaction
faction = gd_bh_grp
weight = 28
offers_missions = true
mission_type = DestroyMission, 0.960000, 1.400000, 70 <-- Sure it's OK
npc = iw0204_002_m
[BaseFaction
faction = gd_z_grp
weight = 10
npc = iw0204_001_f
[GF_NPC
nickname = iw0204_fix_bartender
body = li_bartender_body
head = br_brighton_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 493645
affiliation = li_n_grp
voice = rvp003
bribe = li_p_grp, 10000, 16100
bribe = co_alg_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
[GF_NPC
nickname = iw0204_fix_trader
base_appr = Robot_body_b
individual_name = 493646
affiliation = li_n_grp
voice = rvp003
[GF_NPC
nickname = iw0204_fix_weaponsdealer
base_appr = Robot_body_c
individual_name = 493647
affiliation = li_n_grp
voice = rvp003
[GF_NPC
nickname = iw0204_003_m
body = li_male_guard_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 493648
affiliation = li_n_grp
voice = rvp101
misn = DestroyMission, 0.600000, 1.000000
room = bar
bribe = li_lsf_grp, 10000, 16100
bribe = li_p_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131131
rumor = base_0_rank, mission_end, 1, 131132
rumor = base_0_rank, mission_end, 1, 131133
[GF_NPC
nickname = iw0204_002_m
body = pi_pirate1_body
head = rh_deidrich_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 493649
affiliation = gd_bh_grp
voice = rvp151
misn = DestroyMission, 10.000000, 20.000000
room = bar
bribe = gd_z_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131131
[GF_NPC
nickname = iw0204_001_f
body = pl_female1_journeyman_body
head = sh_female2_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 493650
affiliation = gd_z_grp
voice = rvp501
room = bar
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131131
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 1, 131284
rumor = base_0_rank, mission_end, 1, 131285
[MRoom
nickname = bar
character_density = 4
fixture = iw0204_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom
nickname = Deck
character_density = 2
fixture = iw0204_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = iw0204_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader