Oh....interesting. Try changing the solar definition from jumpgate to base in teh solar file and see what happens. I am just thinking off the top of my head here, as i have NOT tried this, and therefore DON'T know if it will work. A server readout would certainly give a "cannot find base blah blah" line, but it shouldn't cause a crash..............he says.
To make this more erm, dunno - friendly - what I do is this - find the jumpate entry in the solararch.ini file...
[Solar
nickname = jumpgate
ids_name = 60209
ids_info = 66145
type = JUMP_GATE
DA_archetype = solar\dockable\jump_gateL.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 8000, 12000, 18000, 22000, 50000
mass = 10000.000000
loadout = jumpgate
open_anim = Sc_open dock
open_sound = gate_open_sound
close_sound = gate_close_sound
jump_out_hp = HpFX7
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 225
hit_pts = 999999961690316250000000000000000000.000000
Now copy it, and paste at the BOTTOM of the file (no reason other than easy to work with
).
Change the nickname from nickname = jumpgate to something else like - erm,
nickname = jumpgate_factions
Now then, the definition line:
type = JUMP_GATE
To become:
type = STATION
Okay - that far huh?
Good stuff....
The loadout line is fine, so off to your SYSTEM file now:
Find you jumpate line.....(example from random system).
[Object
nickname = Br01_to_Br03
ids_name = 260639
pos = 72807, 0, 60834
rotate = 0, 50, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
goto = Br03, Br03_to_Br01, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_hard
Now change the archetype line to YOUR NEW jumpgate!!
archetype = jumpgate_factions
And then save it and give it a go.....tell us what happens
Edited by - Chips on 4/30/2004 9:24:59 AM