Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Anyone want an Asgard ship model for a mod?

The general place to discuss MOD''ing Freelancer!

Post Mon Apr 26, 2004 5:28 pm

Anyone want an Asgard ship model for a mod?

Made an asgard(stargate sg1) model in milkshape3d, but the exporting and such aren't working, but I want to see it in a mod, anyone want to use the model? check this site for a picture of it;

http://hometown.aol.com/neozyco/myhomepage/profile.html

I think it is pretty good, although it could be more detailed, but I was thinking about slower machines when I made it so...

Hammond in reference to Cassie levitating and spinning the knight chess piece: "How can she do that?"
Jack: "Magnets. Magnets, every, every one of those pieces has got a little tiny magnet in the bottom, to hold it on the board when you're driving so it doesn't rattle off. Anyway, every one of those magnets has got a little electrical field around it, that's how she was able to manipulate it. Magnets." Hammond stares blankly. "They do look like horses." Doc, Daniel, and Teal'c stare blankly.
-stargate-sg1(unknown episode)

Post Mon Apr 26, 2004 6:43 pm

Wow, good job! Still kinda blocky on the front tho, if you look closer at the episodes the front arch is almost a semi-circle rather than a chunk. Makes more sense to try and get your Milkshape working properly. What kind of errors are you getting when you try to export?

(This site is best viewed with your eyes open)

Post Tue Apr 27, 2004 3:40 am

hehe, I like your little signiture, made me laugh(god knows I need to more and more lately). When I try to export, I get an error message saying(actually it's one of those microsoft error report thingies.);

ms3d.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

than the entire program shuts down. I haven't seen the ship in episodes lately, and couldn't find any really good pics of the ship, I just did the best I could from memory. I'll try to fix it up, but not right now, I gotta get ready for school(whoever made school should be shot....multiple times.....with a mini gun............AT POINT BLANK RANGE!!!!!!!!!!!!!!!!

Hammond in reference to Cassie levitating and spinning the knight chess piece: "How can she do that?"
Jack: "Magnets. Magnets, every, every one of those pieces has got a little tiny magnet in the bottom, to hold it on the board when you're driving so it doesn't rattle off. Anyway, every one of those magnets has got a little electrical field around it, that's how she was able to manipulate it. Magnets." Hammond stares blankly. "They do look like horses." Doc, Daniel, and Teal'c stare blankly.
-stargate-sg1(unknown episode)

Post Tue Apr 27, 2004 6:22 am

Have you tried the mesadll's?

I don't care to belong to a club that accepts people like me as members.
-----------------------------------------
According to radiometric dating I am a lot older than you think

Edited by - karatekid88 on 4/27/2004 7:22:26 AM

Post Tue Apr 27, 2004 12:54 pm

I downloaded the plugins and they didn't/don't work, or do I need something else(plug-ins I got from here).

Hammond in reference to Cassie levitating and spinning the knight chess piece: "How can she do that?"
Jack: "Magnets. Magnets, every, every one of those pieces has got a little tiny magnet in the bottom, to hold it on the board when you're driving so it doesn't rattle off. Anyway, every one of those magnets has got a little electrical field around it, that's how she was able to manipulate it. Magnets." Hammond stares blankly. "They do look like horses." Doc, Daniel, and Teal'c stare blankly.
-stargate-sg1(unknown episode)

Edited by - zyco on 4/27/2004 2:33:14 PM

Post Tue Apr 27, 2004 3:41 pm

check the site again, I got a new picture up, I changed it a little bit, not a whole lot though. I also Have an interesting model for a basic death star...
well, this one would be cool, cause the super ray thing is real deep, so if someone could find a way to make it so it can't shoot itself, and only fires in one direction, it would look tight. It's got a deep hole cut into it, fill that thing with lazers and fire?? that would just look sweet, especially on a good comp.

Edited by - zyco on 4/27/2004 6:54:58 PM

Post Tue Apr 27, 2004 6:04 pm

Ok, sounds to me like milkshape is corrupted, have you tried re-installing it? If not, then try maybe re-downloading the CMP exporter...

As for pics of the mothership(s) try this:
http://www.gateworld.net/omnipedia/ship ... ership.jpg


(This site is best viewed with your eyes open)

Post Wed Apr 28, 2004 9:11 am

have you got the cmp importer? if you have then that could screw it up

Post Wed Apr 28, 2004 12:57 pm

the CMP importer screws up milkshape? what do you mean?

+++ out of cheese error - redo from start +++

Post Thu Apr 29, 2004 1:36 pm

The original one did, but I think they've taken it down. Might be worth just re-installing the whole thing, milkshape and all, just to be sure.

(This site is best viewed with your eyes open)

Post Thu Apr 29, 2004 1:49 pm

soz to stay off topic, but i've been having strange behaviour with milkshape... sections of ship going invisible etc... would this be the reason? i'm not much of a moddler but want to convert a coupla ships

+++ out of cheese error - redo from start +++

Post Thu Apr 29, 2004 1:49 pm

I got it to export, but I still don't know how to make the skin for it, I don't think I have the right program to unless you can use milkshape to skin? Also, I don't know how to put it into a mod, and am still willing to give the model to someone to use in a mod(same as before, just say I made the model). I'm also gonna try to make it more detailed, what number of points(or triangles, or polygons, or whatever) should be the max?


Oh, and how do you add a hard point? Is it done in milkshape or something else?

Edited by - zyco on 4/29/2004 2:59:55 PM

Post Sat May 01, 2004 9:09 am

I'm going to update the model on the site, check it out for the new model. I think I'm done modeling, I need to know how to do hardpoints, texturing, and putting it all togather.



Hammond in reference to Cassie levitating and spinning the knight chess piece: "How can she do that?"
Jack: "Magnets. Magnets, every, every one of those pieces has got a little tiny magnet in the bottom, to hold it on the board when you're driving so it doesn't rattle off. Anyway, every one of those magnets has got a little electrical field around it, that's how she was able to manipulate it. Magnets." Hammond stares blankly. "They do look like horses." Doc, Daniel, and Teal'c stare blankly.
-stargate-sg1(unknown episode)

Post Sun May 02, 2004 1:45 pm

Good, model looks much closer. As for your other questions, try looking in the tutorial forum, specifially hardpoints, or go to the download section and grab the Kasidias texture guide. As for packaging the whole thing together, you'll need the CMP exporter version 0.2.1 and the MAT exporter. Then export the ship using the CMP exporter, then create the MAT file by exporting using the MAT exporter. Then all you have to do is add the ship into the ini files, which you can find instructions for in the tutorial forum.

(This site is best viewed with your eyes open)

Edited by - Glitch on 5/2/2004 2:46:08 PM

Post Sun May 02, 2004 3:22 pm

I meant to ask; For the model, does the size of it affect the size it appears in the game? Or is that decided by something else? Oh, and do you need to make a certain place for the hardpoint when using milkshape3d? Like make a block like those that you see in the game when it shows an empty(or used, if the weapon is small) hardpoint?.

Edited by - zyco on 5/2/2004 4:26:45 PM

Return to Freelancer General Editing Forum