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Capital ship problems YET again i an going nutz here

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Post Sat Apr 24, 2004 1:00 pm

Capital ship problems YET again i an going nutz here

PLEASE help me i am soo very frustrated....

i did everything to the letter in the tutorial made by nephillim,..i am making some additional systems in a mod i am creating....i was tryingto add the cap ships for a little more depth to the random missions and encounters ya know teh usual reasons to blast the piss out of a cruiser

if anyone needs specific copies of my ini files for investigation just tell me i will happily post them or e-mail them to you

now my problem is this;

I add all the files as stated in the afore mentioned turtorial...wit the only differance being i am not adding the encounters to the system you stated but my own labled KU08.

in my folder i am using for my mod i have the following files...
data\missions\mbases.ini
formations.ini
faction_prop.ini
shipclasses.ini
npcships.ini

data\ships\loadouts_special

data\missions\encounters...all the capship ini files and the capitalship escorts file that were stated to create.

now the issue is when i have dais folders in my data folder, i can launch teh FLServer and then FL. Once in the game i access my lan game and when it loads if i am in space it will crash my server. If i am i na base it will crash the server when i leave the base....i am at a complete loss for a reason why because i have gone over the ini's with a fine toothed comb and can see no errors in the file whatsoever....is there a conflict with my server or is it not possible to play it at all in a custom mod??? or do i have to load the capship encounters thing as a seperate mod ( i cannot see a reason i cannot have it in my created systems mod) please help me i am at my witrs end here about to throw my computer into a jumpgate myself i hope to get a reply soon thanks

Post Sat Apr 24, 2004 1:11 pm

make sure you have declared the [encounterparameters right and the the encounter in the zone where you want them to spawn

project combat , it will KNOCK YOU OVER

Post Sat Apr 24, 2004 2:28 pm

umm mau i have an example please??? i am really new at this stuff sorry .....

Post Sat Apr 24, 2004 9:59 pm

what Heavy B said - that type of crash looks like an encouter or faction issue.

and check back ur faction_prop -> npcship references
give FLIA a try (FL ini analyzer, nice tool for finding many (though not all) typos).

Fjord

---------------------------------
Excelcia Mod Leading Developer

Post Sun Apr 25, 2004 2:44 am



umm mau i have an example please??? i am really new at this stuff sorry




That line there may be your problem. No offense, you cannot expect to open an INI file in the first few times, and build a mod that works perfectly - especially when as complicated as encounters. A single spelling mistake would cause the crash with what you are trying to do. This is why you are recommended to start with something small and move on upwards from there. You are starting with a complicated mod....

Post Sun Apr 25, 2004 6:29 am

yeah i guess you are right....maybe soon i will try to do teh capship stuf....thanks for the input though i will keep all the troubleshooting advice in mind...thanks

Post Sun Apr 25, 2004 3:15 pm

i got the cap ships working i re did all my ini files from scratch and it works great it was just a grammer error like you said chips....thanks for the hint you're great!!!!

Post Sun Apr 25, 2004 6:22 pm

Hey chips your advice REALLY paid off thank you!! i overhauled all my ini files and fixed all my spelling mistakes and a few brackets here and there that were not closed and noy me new system has a great encounter at teh first planet where a liberty rouge group using teh Bretonia battle fleet attacks the liberty stations and fleet ....its amazing teh things you all knwo how to do and i am happy to have learned so much from you all thank you for everything

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