Stupid question about nebulas
I want to aske you guys something...
Some time ago i made my Order system and made a great looking nebula.
The nebula cloud was eliptical with a big exclusion zone on one of it's edges.
I've put a planet in that zone and it could be seen trough the nebula..a really cool effect.
Sadly, I lost all files and I had to start over.
Now, I can't get the nebula exclusion zone to be completely empty.
This are the entry files I used:
--------------------
IN MY SYSTEM FILE:
--------------------
[Nebula
file = solar\nebula\Or01_ice_crystal_cloud.ini
zone = Zone_Or01_Ice_Nebula
[zone
nickname = Zone_Or01_Ice_Nebula
pos = -35000, 0, -62000
shape = ELLIPSOID
size = 50000, 30000, 25000
property_flags = 32768
property_fog_color = 80.000000, 85.000000, 140.000000
spacedust = icedust
spacedust_maxparticles = 150
visit = 36
sort = 99.500000
Music = zone_field_ice
[zone
nickname = ZONE_Or01_Aeglos_IceNebula_exclusion
pos = -19100, 0, -48000
shape = SPHERE
size = 12000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 200
visit = 128
sort = 18
--------------------
IN MY NEBULA FILE:
------------------------
[TexturePanels
file = solar\nebula\generic_shapes.ini
[Fog
fog_enabled = 1
near = 0
distance = 1750
color = 50, 70, 100
[properties
flag = nebula
[Exclusion Zones
exclusion = ZONE_Or01_Aeglos_IceNebula_exclusion
fog_far = 5000.000000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.100000
max_alpha = 0.700000
exclusion_tint = 150, 150, 255
[Exterior
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 2
bit_radius = 9000
bit_radius_random_variation = 0.200000
min_bits = 11
max_bits = 11
move_bit_percent = 0.750000
equator_bias = 0.500000
color = 90, 105, 200
[NebulaLight
ambient = 30, 60, 80
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 1.750000
[Clouds
max_distance = 500
puff_count = 10
puff_radius = 100
puff_colora = 100, 105, 190
puff_colorb = 200, 200, 255
puff_max_alpha = 0.500000
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 10, 10, 10
lightning_gap = 20.000000
lightning_duration = 0.500000
[BackgroundLightning
duration = 0.500000
gap = 10.000000
color = 20, 20, 20
-----------------
I used the Li05_Tahoe_Ice_crystal_cloud as a template, but I found no exlusion zone it used that has a completely "empty" space...
How do I make a completely empty exclusion zone?
On the good side - I got my Order encoiunters to work. Now there are Guardian and Anubis patrols and Transport runs all over the system!
Some time ago i made my Order system and made a great looking nebula.
The nebula cloud was eliptical with a big exclusion zone on one of it's edges.
I've put a planet in that zone and it could be seen trough the nebula..a really cool effect.
Sadly, I lost all files and I had to start over.
Now, I can't get the nebula exclusion zone to be completely empty.
This are the entry files I used:
--------------------
IN MY SYSTEM FILE:
--------------------
[Nebula
file = solar\nebula\Or01_ice_crystal_cloud.ini
zone = Zone_Or01_Ice_Nebula
[zone
nickname = Zone_Or01_Ice_Nebula
pos = -35000, 0, -62000
shape = ELLIPSOID
size = 50000, 30000, 25000
property_flags = 32768
property_fog_color = 80.000000, 85.000000, 140.000000
spacedust = icedust
spacedust_maxparticles = 150
visit = 36
sort = 99.500000
Music = zone_field_ice
[zone
nickname = ZONE_Or01_Aeglos_IceNebula_exclusion
pos = -19100, 0, -48000
shape = SPHERE
size = 12000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 200
visit = 128
sort = 18
--------------------
IN MY NEBULA FILE:
------------------------
[TexturePanels
file = solar\nebula\generic_shapes.ini
[Fog
fog_enabled = 1
near = 0
distance = 1750
color = 50, 70, 100
[properties
flag = nebula
[Exclusion Zones
exclusion = ZONE_Or01_Aeglos_IceNebula_exclusion
fog_far = 5000.000000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.100000
max_alpha = 0.700000
exclusion_tint = 150, 150, 255
[Exterior
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 2
bit_radius = 9000
bit_radius_random_variation = 0.200000
min_bits = 11
max_bits = 11
move_bit_percent = 0.750000
equator_bias = 0.500000
color = 90, 105, 200
[NebulaLight
ambient = 30, 60, 80
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 1.750000
[Clouds
max_distance = 500
puff_count = 10
puff_radius = 100
puff_colora = 100, 105, 190
puff_colorb = 200, 200, 255
puff_max_alpha = 0.500000
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 10, 10, 10
lightning_gap = 20.000000
lightning_duration = 0.500000
[BackgroundLightning
duration = 0.500000
gap = 10.000000
color = 20, 20, 20
-----------------
I used the Li05_Tahoe_Ice_crystal_cloud as a template, but I found no exlusion zone it used that has a completely "empty" space...
How do I make a completely empty exclusion zone?
On the good side - I got my Order encoiunters to work. Now there are Guardian and Anubis patrols and Transport runs all over the system!