Post Wed Apr 14, 2004 6:49 pm

@Karate: I finished the dll for you and sent it off. I wasn't sure exactly what you wanted as far as the ids info for the bases was concerned. If you take a look at base info in your nav map you'll notice that they follow a specific format. With the info you sent me I was unable to follow that format, so I just typed in what you specified. If you decide you want something else let me know. Also for the jumphole labels I did it in both the format you wanted and the format the game usually uses. So your jump holes have two ids names, just choose which one you want. As to jump hole info you just use 66146. Unless you want some kind of specific info about the destination.
Hope this makes up for the messing with you about the weapon damage. Don't worry about asking for more ids#. These took me all of two minutes so it's really not a problem.

p.s. I kept a copy of the dll in case you need changes.

Edit = Sorry, I only check my e-mail if I know something's coming my way so I just found your DLL email. As to getting your ids# to work with Evolutions, you shouldn't have to do anything. I purposely picked middle of the road ids# so that they would hopefully not be in use by other moders. What you can do is take your .dll out of the exe folder and then apply Evo through FLMM. Once you have Evo applied open up FLED-ids and check the numbers I assigned your new system. If they are in use by Evo then you can simply reassign your .dll entries new ids#. I used resource id 160-170 or so in the empty.dll.

Edited by - kaegogi on 4/17/2004 9:10:48 AM