Ok.
Now I feel really stupid.
How does that code help me making gates stay locked until I level up?
I've looked through the mission inis but all they do is unlock jumpgates when you finish certain missions, not when you reach certain levels.
I was hoping to do this with the story removed as well (sorry, should have written that before
).
I want to play the game with no story, but not be able to get out of Liberty until I reach, say level 4.
I'm using an OpenSP mod by a guy called Xerx I think. (I'm not going to give it to anyone so i don't think I'm doing anything wrong by using it in my mod...?) to remove the story.
So I've got a m13.ini file that unlocks all the jumpgates, can I write triggers in this file that unlocks some gates when I level up instead of all of them at once?
I'm sorry if I am annoying but I'm no good at modding and I've searched for a way to do this for a long time now.
And please don't ask why the hell I want to do this instead of posting some help. I know my ideas are strange but it's a free world, right?
Edited by - Dugge Dank on 4/13/2004 11:54:08 AM