Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Jumpgates Unlocked by level up?

The general place to discuss MOD''ing Freelancer!

Post Fri Apr 09, 2004 9:52 am

Jumpgates Unlocked by level up?

Is it possible to make the jumpgates and jumpholes to stay locked until you've reached a certain level?

Edited by - Dugge Dank on 4/12/2004 6:25:41 AM

Post Mon Apr 12, 2004 5:24 am

I'm invisible again... Damn! I gotta remember to turn off invisibility before posting........

Post Mon Apr 12, 2004 7:13 am

SP yes, MP - never tried, kinda doubt it though.

Post Mon Apr 12, 2004 7:41 am

@Dugge Dank,
You have to go into the ini for the mission that would normally unlock a jump gate/hole and take out the line in the trigger for that gate/hole.
This is the unlocking trigger for mission 2. Obvious from here, yes?

[Trigger
nickname = bse_li01_03
Cnd_BaseEnter = Li01_03_base
Act_ActTrig = mission_completed
Act_AddRTC = missions\m02\M002_s011x_Li01_03_nrml.ini
Act_SetNNHidden = return, true
Act_GiveNNObjs = no_params
Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
Act_LockDock = Player, Li03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03_hole, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li02_to_Li04_hole, unlock
Act_LockDock = Player, Li03_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li02_hole, unlock

Post Tue Apr 13, 2004 10:49 am

Ok.
Now I feel really stupid.
How does that code help me making gates stay locked until I level up?
I've looked through the mission inis but all they do is unlock jumpgates when you finish certain missions, not when you reach certain levels.

I was hoping to do this with the story removed as well (sorry, should have written that before ).
I want to play the game with no story, but not be able to get out of Liberty until I reach, say level 4.

I'm using an OpenSP mod by a guy called Xerx I think. (I'm not going to give it to anyone so i don't think I'm doing anything wrong by using it in my mod...?) to remove the story.
So I've got a m13.ini file that unlocks all the jumpgates, can I write triggers in this file that unlocks some gates when I level up instead of all of them at once?

I'm sorry if I am annoying but I'm no good at modding and I've searched for a way to do this for a long time now.
And please don't ask why the hell I want to do this instead of posting some help. I know my ideas are strange but it's a free world, right?

Edited by - Dugge Dank on 4/13/2004 11:54:08 AM

Post Tue Apr 13, 2004 1:18 pm

@Dugge Dank: I posted this before but because of the server move it got erased
No need to feel stupid man. I had no clue you were asking about Open Sp, thought you were trying to unlock at the end of another mission.
As to unlocking in opensp I really have no clue if that would be possible. I know that m13 contains all the unlock lines and in order to maintain a locked gate all you would have to do is remove the unlock line. As to how to get it to unlock at a certain level? Good question.
I have an idea and it's a total SWAG but as a complete neophyte I would try it just to satisfy my curiosity. If you want try this:

In your ptough.ini find the line with the level you want your gate unlocked at.
Underneath that line try adding this:
[Trigger
nickname=unlock
InitState=ACTIVE
Cnd_True=no_params
system=any
Act_LockDock=Player,Bw05_to_Ku06_hole, unlock
Act_ChangeState=SUCCEED

obviously change the Bw05_to_Ku06_hole to whatever gate you want unlocked.

Now remember this is probably a ridiculous idea and won't work worth a damn. As a matter of fact it will probably cause some catastrophic crash that will have you cursing me. But if you try it let me know how it works out.

Another idea you could try is to put an action trigger under the ptough_graph_pt= line for the level you want activated and then place the actual trigger at the bottom of the ptough.ini. Again this is a SWAG from a guy who doesn't know much about moding. So take it for what you think it's worth.

[PlayerToughnessScale
ptough_graph_pt = 0, 0
ptough_graph_pt = 11000, 1
ptough_graph_pt = 13750, 2
Act_ActTrig=unlock
ptough_graph_pt = 17228, 3


[Trigger
nickname=unlock
Cnd_True=no_params
system=any
Act_LockDock=Player,Bw05_to_Ku06_hole, unlock

And if you decide to try it don't forget the closing brackets. Also tell me if it works or not.

Edit= Never mind. I tried it three different ways and couldn't get it to work.

Edited by - kaegogi on 4/13/2004 9:32:28 PM

Post Wed Apr 14, 2004 10:35 am

Too bad.

Ah well. Thank you for trying to help at least

I guess I'll just have to improve my selfdiscipline so I don't wander off out of Liberty before I tell myself I'm allowed to do it

Return to Freelancer General Editing Forum