Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

FLMM bug

The general place to discuss MOD''ing Freelancer!

Post Thu Apr 08, 2004 12:04 pm

FLMM bug

I don't know whether this is the right place for it, or if it has been discussed before (the search function didn't reveil anything, and the utilities forum doesn't look like it's used to ask questions).

Anyway, after a crash, FLMM does no longer write the entry for my custom dll-file into freelancer.ini .

Reinstalling both FLMM and Freelancer itself, didn't help.

I had this bug before, months ago, and I by-passed it by having a copy of freelancer.ini with the dll-entry in my mod's EXE-folder. Eventually, FLMM did write the dll-line again, so it was there twice. I removed the custom freelancer.ini from my mod, and everything again worked as it should. Until now.

This time, I've just written it in through my mod's Script.xml . But until a few hours ago, FLMM used to do this automatically, so something, somewhere must have gone wrong.

Is this a known bug? Does anybody know a better way to fix it?


Edited by - Moonhead on 4/8/2004 1:16:54 PM

Post Thu Apr 08, 2004 2:11 pm

You should ask this question in The Lancers Reactor > Forums > Freelancer MOD: Freelancer Mod Manager Forum.

You will get a much better and faster reply that way.
Matthew "IGx89" is the one to report bugs about the Freelancer Mod Manager.

If you would like I can move this thread to that forum

Post Thu Apr 08, 2004 10:39 pm

My bug seems to be removed in 1.31.

(Sorry I was in a rush this morning, no need to move my question.)

Edited by - Moonhead on 4/9/2004 2:52:20 AM

Return to Freelancer General Editing Forum