Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Editing requirement of ammo

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 29, 2004 4:45 am

Editing requirement of ammo

Hey guys

I recently gave this a shot on my clan's test server with 2 missiles. Modded the weapon_equip file to have the line Require Ammo = False for a Paralyzer Missile launcher and a cannonball missile launcher.

I logged in and sold the ammo that I had and undocked. Outside I could fire the paralyzer as though it had unlimited ammo when it obviously had none. But the cannonball would not fire. It just made the cannonball sound effect. No missile.

Later, I saw I DID have paralyzer ammo. I had -1 ammo for that. Not too sure what that means but if anybody can help me clear this up on why my paralyzer fires and not the cannonball, I'll appreciate it.

------------------------

Yes I already checked the forums but found no suitable answers.

Post Mon Mar 29, 2004 5:03 am

remove the entry with the same nickname as the launcher + ammo from weapon_goods.ini.
that should do it.
the game still has an ammo "good" that u can buy sell. the -1 u saw is "unlimited" (just guessing, but this is common in programming).

comment out or delete the good of the ammo, dont forget market_misc.ini (also comment it out there)

hope this helped,
Fjord

---------------------------------
Excelcia forever
www.excelcia.org/forum

Return to Freelancer General Editing Forum