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G-Max md3 importer

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 22, 2004 6:59 pm

G-Max md3 importer

I wanna change a md3 file into g-max formation..
actually i searched all the web..
the only hope was the G-Max tempest verson...
but when I tried to import a md3 file i get an error...
I searched the web about this error but didn`t found..
Please my only hope to resume my ship editing is this..

please help,

Edited by - invalid on 3/22/2004 7:28:52 PM

Post Tue Mar 23, 2004 12:09 am

Erm, I don't know alot, BUT if its going from Milkshape to G-max, try EXPORTING from milkshape as quake or something else, THEN import that into Gmax.

Post Tue Mar 23, 2004 12:14 am

The md3 import script is at www.ScriptSpot.com

Select the import/export section on the left hand side, then go to page 5.

link ScriptSpot

Post Tue Mar 23, 2004 8:03 am

-- Type error: FilterString [String to filter[Tokens requires String, got: undefined.

what to do (thanks very much).

Post Tue Mar 23, 2004 10:34 am

if your going from milkshape to g-max just export it as a .3ds, don't bother putting it in another games format, should preserve any shading groups by doing that also.


Post Tue Mar 23, 2004 11:53 am

yea yea,
but it became uneditable (no i mean hard to edit)....
I mean it has been smoothed very much and has too many faces...
I can`t control it...
do u know what i mean?
I`ve tried to edit it but still got too many things need focus too very many
faces won`t do it....

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