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hash to nicknames

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 22, 2004 2:01 am

hash to nicknames

Is there something out there that can convert hashcodes (for example from the server console) to the nicknames?

I know that the hashes are coded from the nicknames, is there a way back?

I thought i ask before i start digging into this a bit deeper.
Maybe I find some time to write a small lil tool that can do this - if its possible at all.

Could be a nice lil helper for modders to look up server console warnings and where they come from.

creating hashlists for every mod can be a pain - this could be used more straightforward and without much preperations.

-> is it possible?

tnx,Fjord

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Excelcia forever
www.excelcia.org/forum

Post Mon Mar 22, 2004 8:25 am

What i do is use a tool called Context, and hash every file i could imagine. Then i get them all in one big folder (all the relevant text of hashes for those files) and open then all with Context (its a decent text/VB/C+/C++/HTML/XML editor....lol) by selecting open, then highlighting the 20+ files in one go. Then i select my console error hash number, copy it, and then go to edit>find command, and search all in one go. It usually pulls up the weapons platforms by nickname, at which point i investigate into the trouble. Glock and myself have been having errors concerning weapons platforms in random missions by the looks of things, but i get some due to double loadouts

It takes time, but with that hash generator, its takes (once all hashed up and in the right files for reference) about 20 seconds to find it out

Post Mon Mar 22, 2004 11:25 am

well, i pondered about writing a tool (need to fresh up some C# skills) that can do this kind of work.

im just curious about the hash encoding process itself and if it can be reverted.

i wanted to avoid to make a huge hashtable for all nicknames.

Fjord

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Excelcia forever
www.excelcia.org/forum

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