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prices

The general place to discuss MOD''ing Freelancer!

Post Thu Mar 18, 2004 12:54 am

prices

Evertime a new mod is made, the ship & weapon prices are unreal. The fun part of playing the games is the ships and weapon buying. I have been so dissappointed with this, that i have not wanted to play. even the new mod that are out, if you dont have 2 or 3 mill it takes days of play if not week to purchase a new ship. i purchased this game one day after it hit the shelfs. at first it was fun, than challenging, know it flustrating. were has the reality playing a fun and exisiting game gone.


cwthomas flustrated

Post Thu Mar 18, 2004 3:06 am

You need to ask this over in The General Editing Forum To get your answer. It is there. Welcome to TLR/

Michael "Finalday"
In Memory Of WLB

Post Thu Mar 18, 2004 4:09 am

hmm trading and missions in mods still make cash. Most keep the normal systems and the goods so the default trade runs still apply. So in a new character in 2 hours you should be able to make atleast 1.5 million per Hour from trading alone. Plus most mods have better paid missions so can't see how you take a week to make 2-3 million. Once you have a semi decent ship you should be making 2 million per Hour not per week from missions alone

Post Thu Mar 18, 2004 4:29 am

Yep - in general, missions payouts are increased, and there are higher profit trade routes.

Some have vastly inflated the prices, for me personally, the price of ships has doubled..........that is cause with a few high end missions you could be totally decked out with good stuff. I have kept guns at same price, but i know why others hike it up......however, you can LOOT most stuff these days, so IF they pump up the price of weapons, once you start collecting lvl 5 weapons from NPC's flog em on. That way you can rake in the cash.

Furthermore, increasing prices presents a challenge, as you have to fly with LESS capable equipment as well. This is fair, its rooting out the ones who cannot fight as they have little skill, and making them improve their game. It gets fustrating, but one thing is how easy the original game is. After I failed one mission in the storyline as i was flying a freighter (rhino with crap weapons first time i ever played it) i NEVER lost a single story mission again - even when i had crap light weight ships and poor guns, i still whooped ass first time round. Most mods INCREASE the difficulty - some don't but most do.

Basically - mod makers don't want to have busted their ass for 3-6 months to find poeple complaining after playing for 1 week that they have everything. Its a real pain in the arse, you get those that say its too easy, those that say its too hard...............you cannot cater for all.......but mods shouldn't be easy. Some have gone overboard and made stuff so expensive it is truly stupid - and i have no idea why they have, some were so easy on purpose that you had NO difficulty (TNG) - but they have upped everything from what i hear now, as poeple complained it was too easy.

This is the first complaint i have heard about this part though, its almost like you don't want to play what is created, but just "look at it" by being able to buy the best stuff straight off, with no relish of challenge..........well - all i can say is fat chance that will be changed

Edited by - Chips on 3/18/2004 4:30:48 AM

Post Fri Mar 19, 2004 1:58 am

"Every time a mod is made...the prices are unreal" ? Are you kidding me CWthomas? Some of them, yes, but every mod? Nah. The Realspace 2.2 mod has very reasonable prices, much better drops, and better mission payouts. The ship n weapons prices are increased. Not much, but that makes sense since the ships are better. Evolutions has some very high prices for good ships but, again, not outrageous concidering the high level missions available. Good pilots can make some sweet cash. I made about 1.5 million today alone on just a few missions. On the Clanwars Mod I made about 50 million within three hours of starting a new profile. It was so easy, I stopped playing that and went back to evolutions 1.27. I have to agree with Chips here, seems to me most of the folks playing the mods are doing so because they desire a challenge they just weren't getting from the 'vanilla' version out of the box.

In anycase, everytime I've joined a new server, I've had to resist the urge to take money folks just offer my newbie profile. It's sort of funny. When you logon with a new profile the server 'Concole' will state that "Begging for money is not tolerated," but generous players come out of the woodwork anyhow. A good way to make money is to escort other players cargo ships. Even early, while you may not be able to kill many of your employers hostiles you can buzz around and draw the enemy away so they can make it to the trade lane etc... which is all they really need you to do. Get evolutions 1.27 running and come to "Hals 2003 24/7" sever and I'll bet you'd get help starting out.

Also each server has clans who are recruiting and seem to always have very generous signing bonus'.

Post Fri Mar 19, 2004 2:33 am

Moved to the General Editing Forum

Post Fri Mar 19, 2004 1:30 pm

prices in mods for the most part are linked to the purpose for their creation. Mods which are desinged strictly for sp or by this I mean, no server community support, then price doesn't matter much. If it's on your own computer and your not playing on a server, just lower the prices back down if you have a prob with them.

But most of the good mods are designed with the purpose of entertaining large masses of people on servers which already have community backing. IE, I have never once released any of my own work for open dl on lancers becuase it's strictly for the specific freelancer community I make them for. As in that such the price settings become more server specific and are there for the longevity of the server, and to continue to offer something for which people can strive for even after a couple hours /days / weeks / months of gameplay. Just normal freelancer is very very easy to get rich, then what's the point?

This is also perhaps the reason behind a number of the rebalance mods, making light fighters more ameniable commapered to vhfs so as to give a bonus to the "poor" (/yet to be rich) people.

For the most part, the various freelancer communities have given support to enhanced difficulty rather then letting any noob who just signs up be at the same lvl. This could be taken as elitism, however that just happens to be one of the perks offered to long-lived server members who dedicate their time to just one rather then to many different servers.

If you think things are expensive, then build up and get stickin rich, then things will seem cheaper


Post Fri Mar 19, 2004 9:43 pm

cwThomas,
I'm not sure I understand. If mods have made your gaming experience frustrating, why not just play without the mods? If you want to play a mod but you don't like the ship and weapon prices, why not just spend a little time reading through the editing forum and learn how to lower the prices? I assure you that it's very easy to find the info and implement the changes. I'm a newbie at modding and I could do it with no problem after reading through Chips' Newbie questions thread. Anybody could. You can. Stop complaining and spend 1/2 an hour reading, 1/2 an hour cutting prices in your inis and make your game exciting again.

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