Fri Mar 12, 2004 12:22 pm by Megistos
in data\fx\beam_effects.ini, the entries for the beam weapon in the mod:
[BeamSpear
nickname = Li_laser_01_beam
tip_length = 5
tail_length = 60
head_width = 2
core_width = 2
tip_color = 0, 0, 0
core_color = 255, 255, 255
outter_color = 200, 200, 255
tail_color = 55, 55, 155
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
[BeamBolt
nickname = Li_laser_01_beam
tip_length = 9000
tail_length = 9000
core_length = 60
head_width = 1
core_width = 0.3
sec_core_width = 1
tip_color = 172, 34, 172 <--- These entries dictate colour
core_color = 185, 34, 185
outter_color = 152, 35, 184
sec_core_color = 255, 155, 0
sec_outter_color = 255, 0, 0
tail_color = 111, 37, 184
head_brightness = 0
trail_brightness = 2
head_texture = star
trail_texture = wide
flash_size = 4
In data\equipment\weapon_equip.ini, the refire_delay of "li_gun01_mark01" is set to 0.001. So if you make the changes in the Beam entries and the change in the refire, the Justice Mk I will become the beam weapon from the mod.
"A good pun is its own reword"
Edited by - Darkstone on 3/12/2004 12:22:35 PM