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problems..

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 10, 2004 10:45 pm

problems..

1st): After my ship`s shield expired,the ship became immune
(in other words only the ship`s shield could be damaged)..

2nd):my ship`s price still the same..
3rd):my costumed ship thruster (Incubus XIII special_thruster_01)
does NOT have an icon here`s the entry:
[Thruster
nickname = Incubus XIII special_thruster_01
ids_name = 263740
ids_info = 264740
DA_archetype = equipment\models\st\ku_thruster.3db <<<<<
material_library = equipment\models\ku_equip.mat <<<<<<<<
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125
lootable = false
separation_explosion = sever_debris
LODranges = 0, 20

Post Wed Mar 10, 2004 11:45 pm


1st): After my ship`s shield expired,the ship became immune
(in other words only the ship`s shield could be damaged)..

Opinion 1. you forgot to copy a sur file and rename it almost identical to your ship's name except for the extension.... Myship.cmp; Myship.sur ; Myship.mat

Opinion 2. the center of your model ship is different from that of the sur file. usually the model must be centrally located. Hint, try to copy a sur file that closely matches your ship.


2nd):my ship`s price still the same..

Take a good look at the goods.ini entry....
Your ship's hull entry will have a price let's say 1000. Then you have a thruster - 1000, Engine - 1 (you created this engine in equipgoond.ini), shield - 10000... etc.

now add them up all, then you will have a market price of your ship... Now when you sell your ship, only the shphull is sold so that's why the price varies when you buy and sell your ship.


3rd):my costumed ship thruster (Incubus XIII special_thruster_01)
does NOT have an icon here`s the entry:
[Thruster
nickname = Incubus XIII special_thruster_01
ids_name = 263740
ids_info = 264740
DA_archetype = equipment\models\st\ku_thruster.3db <<<<<
material_library = equipment\models\ku_equip.mat <<<<<<<<
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125
lootable = false
separation_explosion = sever_debris
LODranges = 0, 20

>>>> Create an entry in st_goods.ini for your thruster
example...
[Good
nickname = ge_s_thruster_04
equipment = ge_s_thruster_04
category = equipment
price = 0
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db <<<< the icon of a thruster....
combinable = false
ids_name = 263740
ids_info = 264740
shop_archetype = equipment\models\st\ku_thruster.3db <<<< you need this too
material_library = equipment\models\ku_equip.mat <<<< and this...



---------------- E·N·D O·F M·E·S·S·A·G·E ... ----------------

Post Thu Mar 11, 2004 7:16 am

thankzz,
I`ve completely forgot the sur files...

Post Thu Mar 11, 2004 7:49 am

just curious, does ur thruster actually work?

"nickname = Incubus XIII special_thruster_01"

i am not sure if blanks work in nicknames... my guess is that it chops it till the 1st blank -> in goods.ini u also dont have a value after the nickname inthe same line: u're lucky... it could work

however, if u try to sell the item u could get problems in market_misc.ini

...just guessing...


Fjord

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