just wanted to give a few comments about destructible parts:
My (Excelcia) modding team & me decided to get rid of this feature of FL for balancing issues.
The reason is that area-weapons like missiles and torpedos damage all of these parts independantly -> the total damage that counts against the total hitpoints of a ship is multiplied by the number of its components.
This is the reason why missiles do a lot more damage as they "should" according to their infocards.
what we did is removing all [CollisionGroup entries, the [Simple entries were kept. (shiparch.ini)
with the overwork of missiles and torps it should be a lot more balanced as it was before - with an eye on custom made models as well (as destructible parts are hard to make for custom ships).
no more "lucky missile hits" - the skill of a pilot is asked a lot more as it was before and u actually can flee/retreat from combat without suffering a (un)lucky hit.
-> fights last longer in general, guns are as important as missiles, no more one-shot-kills
we found that balance is more important as losing a ship part or two - we adjusted gun hitpoints instead, so losing guns can still happen.
Fjord
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Excelcia forever
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