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Ship Selling editor???
The general place to discuss MOD''ing Freelancer!
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Im a major newb a modding FL so i was just wondering how to change what ships are sold at which places. i found some mods with cool ships but some boring starwars stuff i dont realy like. i want to determine what ships are sold at which places
Try Freelancer Explorer. Get it here.
It's an all purpose universe editor, but it does allow you to change which ships are sold where
"A good pun is its own reword"
It's an all purpose universe editor, but it does allow you to change which ships are sold where
"A good pun is its own reword"
Sure. Right click on a system and select Edit to go to a view of that system. Then right click on the base you want to alter (note that for planets you must click on the Docking Ring) and select "Edit Ship Properties". You can alter the 3 ships buyable there and the level required
"A good pun is its own reword"
"A good pun is its own reword"
OK I've found it now. Firstly you need to make sure that you have made the correct entries in SHIPS\shiparch.ini. Then you need to also make two entries in EQUIPMENT\goods.ini - one for the hull and one for the package. Open goods.ini and scroll down past the commodities section to the ship hulls section. A typical ship hull would be:
[Good
nickname=cof_hull <-- This is what the "package" references later on
category=shiphull
ship=co_fighter <-- This shows the game which set of statistics to look up
price=61400
ids_name=12016
item_icon=Equipment\models\commodities\nn_icons\pi_fighter.3db
You need to make a copy of one of these entries. Then, scroll down further to the "package" entries. The associated package for the hull above is:
[Good
nickname=cof_package
category=ship
hull=cof_hull <-- this links back to the hull entry
addon=ge_cof_engine_01, internal, 1
addon=co_fighter_power01, internal, 1
addon=ge_s_scanner_01, internal, 1
addon=ge_s_tractor_01, internal, 1
addon=shield01_mark03_lf, HpShield01, 1
addon=LargeWhiteSpecial, HpHeadlight, 1 <-- Don't copy this line or anything below
addon=SlowSmallPurple, HpRunningLight01, 1
addon=SlowSmallPurple, HpRunningLight02, 1
addon=SlowSmallPurple, HpRunningLight03, 1
addon=contrail01, HpContrail01, 1
addon=contrail01, HpContrail02, 1
addon=DockingLightRedSmall, HpDockLight01, 1
addon=DockingLightRedSmall, HpDockLight02, 1
Make a copy of each of those two entries (remember to close the square brackets), replace the nicknames with those of your ship, and FL Explorer should recognise them. Remember to miss out the addon lines about lights, you can put them in later
"A good pun is its own reword"
Edited by - Darkstone on 3/7/2004 1:27:32 AM
[Good
nickname=cof_hull <-- This is what the "package" references later on
category=shiphull
ship=co_fighter <-- This shows the game which set of statistics to look up
price=61400
ids_name=12016
item_icon=Equipment\models\commodities\nn_icons\pi_fighter.3db
You need to make a copy of one of these entries. Then, scroll down further to the "package" entries. The associated package for the hull above is:
[Good
nickname=cof_package
category=ship
hull=cof_hull <-- this links back to the hull entry
addon=ge_cof_engine_01, internal, 1
addon=co_fighter_power01, internal, 1
addon=ge_s_scanner_01, internal, 1
addon=ge_s_tractor_01, internal, 1
addon=shield01_mark03_lf, HpShield01, 1
addon=LargeWhiteSpecial, HpHeadlight, 1 <-- Don't copy this line or anything below
addon=SlowSmallPurple, HpRunningLight01, 1
addon=SlowSmallPurple, HpRunningLight02, 1
addon=SlowSmallPurple, HpRunningLight03, 1
addon=contrail01, HpContrail01, 1
addon=contrail01, HpContrail02, 1
addon=DockingLightRedSmall, HpDockLight01, 1
addon=DockingLightRedSmall, HpDockLight02, 1
Make a copy of each of those two entries (remember to close the square brackets), replace the nicknames with those of your ship, and FL Explorer should recognise them. Remember to miss out the addon lines about lights, you can put them in later
"A good pun is its own reword"
Edited by - Darkstone on 3/7/2004 1:27:32 AM
Read either Newbie Questions thread, or try the tutorials forum. there are many things about changing a ships selling point. Its done in the market_ships.ini file - in fact it was recently discussed again in tutorials by accushot and myself to someone. Go check!
in future - try newbie questions threads. Thread 2 has an indexed link to the content of thread one(tells you what is on each page, and links to those pages to just be able to jump there).
That way you don't have to wait for someone to come answer, you can find it in 1/10th of the time
in future - try newbie questions threads. Thread 2 has an indexed link to the content of thread one(tells you what is on each page, and links to those pages to just be able to jump there).
That way you don't have to wait for someone to come answer, you can find it in 1/10th of the time
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