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Missile Launchers in Torpedo bay

The general place to discuss MOD''ing Freelancer!

Post Thu Mar 04, 2004 1:18 pm

Missile Launchers in Torpedo bay

Hi, I'd like to know how to make missile launchers go into the torpedo bay instead of the weapons bay. I looked through the ini files in the DATA folder to try and figure out what determined which bay they go into, but I couldn't figure it out. Anyone who knows please tell!

Post Thu Mar 04, 2004 2:09 pm

missiles use this:
hp_gun_type = hp_gun_special_x - where x = class of mount (ie hp_gun_special_1 is class 1)

Torpedoes use this:
hp_gun_type = hp_torpedo_special_1

Please note that hp_gun_type = hp_torpedo_special_2 is cruise disruptors...so you have a potential 2 class mount capability (ie missiles to class five on hp_torpedo_special_2 mounts, and missiles from 6-9 on hp_torpedo_special_1 mounts. You have to specify in the shiparch.ini to convert more mounts, or simply make missiles have this instead:

hp_gun_type = hp_torpedo_special_2
hp_gun_type = hp_torpedo_special_1
hp_gun_type = hp_gun_special_5

in the [gun part of a missile as then it can be mounted on those or other slots as well

Post Tue Sep 07, 2004 12:56 am

ok dose that work the other way around and can u tell me exzacly what file to change to what where i can find them and stuff like that??

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