Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Adding NPC''s to a Bar

The general place to discuss MOD''ing Freelancer!

Post Thu Feb 26, 2004 2:41 pm

Adding NPC''s to a Bar

I want to add NPC's to a Bar. I really don't know anymore what to do. We used Freelancer explorer for the systems. And if we try to add NPC's to the bar with explorer it really doesn't work. Also if i look to a code that does work and i remake my code in mbases.ini so that it is almost the same (exept the nicknames and some things) they won't show up. They are also not invisible, they are just not their.

[MBase
nickname = CS01_11_Base (= the base_
local_faction = li_n_grp (the local group their)
diff = 1 (I dunno...)
msg_id_prefix = gcs_refer_base_CS01_11_Base (also no clue..)

[MVendor
num_offers = 2, 4 ( ?)

[BaseFaction
faction = fc_m_grp ( these npc's are from this faction, the molly's)
weight = 100 (how fat they are? )
npc = cs0111_001_m
npc = cs0111_002_m
npc = cs0111_003_m
npc = cs0111_004_m
npc = cs0111_005_m

[BaseFaction
faction = li_n_grp (again a faction..., dont know why)
weight = 1 (how fat the faction is? )

[GF_NPC
nickname = cs0111_fix_bartender (the bartender )
body = pi_pirate7_body (..)
head = benchmark_female_head (..)
lefthand = female_hand_left_left (..)
righthand = female_hand_left_right (..)
individual_name = 459047 (where is this pointing to? )
affiliation = fc_m_grp (his faction)
voice = rvp003 (..)
bribe = li_n_grp, 10000, 16100 (bribe, first line what it cost, and second pointing to a file..)
rumor = base_0_rank, mission_end, 1, 131309(
rumor = base_0_rank, mission_end, 1, 131311
rumor = base_0_rank, mission_end, 1, 131312
rumor = base_0_rank, mission_end, 1, 131313 rumors, also pointing to a rumor in a file
rumor = base_0_rank, mission_end, 1, 131314
rumor = base_0_rank, mission_end, 1, 131319 )

[GF_NPC
nickname = cs0111_fix_ship
body = pi_pirate4_body
head = pi_pirate3_head_hurt
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459046
affiliation = fc_m_grp
voice = rvp140

[GF_NPC
nickname = cs0111_fix_trader
body = pi_pirate5_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459045
affiliation = fc_m_grp
voice = rvp101

[GF_NPC
nickname = cs0111_fix_weaponsdealer
body = pi_orillion_body
head = pi_pirate3_head_hurt
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459044
affiliation = fc_m_grp
voice = rvp111

[GF_NPC
nickname = cs0111_005_m
body = pi_pirate4_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459052
affiliation = fc_m_grp
voice = rvp146
room = bar
bribe = br_n_grp, 10000, 16100

[GF_NPC
nickname = cs0111_004_m
body = pi_orillion_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459051
affiliation = fc_m_grp
voice = rvp126
room = bar
bribe = br_n_grp, 10000, 16100

[GF_NPC
nickname = cs0111_003_m
body = pi_pirate4_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459050
affiliation = fc_m_grp
voice = rvp146
room = bar
bribe = br_n_grp, 10000, 16100

[GF_NPC
nickname = cs0111_002_m
body = pi_orillion_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459049
affiliation = fc_m_grp
voice = rvp146
room = bar
bribe = br_n_grp, 10000, 16100

[GF_NPC
nickname = cs0111_001_m
body = pi_orillion_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 459048
affiliation = fc_m_grp
voice = rvp146
room = bar
bribe = li_n_grp, 10000, 16100

[MRoom
nickname = bar
character_density = 4 (how much chars can in the bar? )
fixture = cs0111_fix_bartender, Zs/NPC/Bartender/01/A/Stand, ((?)scripts\vendors\li_bartender_fidget.thn, bartender

[MRoom
nickname = Deck
character_density = 3
fixture = cs0111_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = cs0111_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = cs0111_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment

I tried to explain how i see the stuff. Their should be something wrong with this code. The commodity dealer/ ship dealer etc. show up, (also the bartender), but not the NPC's in the bar...
i hope somebody can help me with this thing and explain me how it works. I also tried to search and found 1 thing in the "Noob question thread", but i could't use that...)

Post Thu Feb 26, 2004 5:38 pm

Panoi.

there are good base making tutorials in the 'Editing Tutorials' threads. They will answer all your questions. I've never used FL Explorer. But I think you should start by changing the bases local faction to the mollys and not the liberty navy.



[MBase
nickname = CS01_11_Base (= the base_
local_faction = li_n_grp (the local group their)-----------------change to mollys
diff = 1 (I dunno...)------------------------------------------------diff for missions
msg_id_prefix = gcs_refer_base_CS01_11_Base (also no clue..)---what the base calls itself in space

[MVendor
num_offers = 2, 4 ( ?)-----------ammount of missions offered in the job board

[BaseFaction
faction = fc_m_grp ( these npc's are from this faction, the molly's)
weight = 100 (how fat they are? )----------------------the npc weighting for how often they appear in the bar
npc = cs0111_001_m
npc = cs0111_002_m
npc = cs0111_003_m
npc = cs0111_004_m
npc = cs0111_005_m

[BaseFaction
faction = li_n_grp (again a faction..., dont know why)-------------do you want liberty navy in the base???
weight = 1 (how fat the faction is? )---------the npc weighting for how often they appear in the bar

If I were you I'd read ALL the tutorials on base making. Its not so complicated really.

S

Post Thu Feb 26, 2004 6:41 pm

if you wish you can check out my MOD - sorry about the announcement, it has this script that populates a base. it has an obvious name you cann never miss it. you can always use it as templates hell everything there is a good template for scripting....


---------------- E·N·D O·F M·E·S·S·A·G·E ... ----------------

Post Fri Feb 27, 2004 1:35 am

I have looked yp the script mentiont above and i readed tutorials on how to add NPC's to the bar. Following these tutorials everyhting i have done is just correct. But it doesn't work. The only NPc's that shows up are the bartender/ and traders. But not the NPC's in the bar...

I maked my script some shorter and this should really work.

[MBase
nickname = CS01_11_Base
local_faction = fc_m_grp
diff = 1
msg_id_prefix = gcs_refer_base_CS01_11_Base

[MVendor
num_offers = 2, 4

[BaseFaction
faction = li_p_grp
weight = 100
offers_missions = false
npc = li0114_lpolice_001_f

[GF_NPC
nickname = li0114_fix_bartender
body = sc_scientist3_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244645
affiliation = co_me_grp
voice = rvp101
bribe = co_me_grp, 10000, 16101

[GF_NPC
nickname = li0114_lpolice_001_f
body = li_female_guard_body
head = pl_female2_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220123
affiliation = li_p_grp
voice = rvp511
room = bar
bribe = li_p_grp, 10000, 16101
bribe = co_be_grp, 10000, 16100

[MRoom
nickname = bar
character_density = 2
fixture = li0114_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender

With this script i have only 1 bartender. But where is the NPC?



Edited by - Paniohitus on 2/27/2004 1:40:37 AM

Edited by - Paniohitus on 2/27/2004 1:53:19 AM

Post Fri Feb 27, 2004 4:30 am

Well, a few things first for trouble shooting. When you have a problem - you have to try and solve it...by making sure that everything and anything that might conflict is sorted. I know it shouldn't have much if any effect to be honest, BUT who runs your base in universe.ini file? cause right here you have the mollys running it, with liberty police turning up as well. Further more - i don't really know this base layout - which did you choose?

Okay - so go back somewhat here. Start at beginning. If its going to be run by molly's - check it is so in the systems file for base, and universe.ini entry - that the BGCS_base run by part is matching Br05_05 (think that is molly base)

Good - now check your system file. Go to the cs01_11 or whatever its called ini file for the base (ie cs01_11_base.ini file). Open it up - does it point towards rooms correctly? (see below for example).

[BaseInfo
nickname = CS01_11_Base
start_room = Deck

[Room
nickname = Bar
file = Universe\Systems\CS01\Bases\Rooms\CS01_11_Bar.ini

[Room
nickname = Deck
file = Universe\Systems\CS01\Bases\Rooms\CS01_11_Deck.ini

[Room
nickname = ShipDealer
file = Universe\Systems\CS01\Bases\Rooms\CS01_11_ShipDealer.ini

Does it look like that (or akin - basically are they all correctly named). Make sure that the rooms correspond correctly here (so if you have deck only and it sells ships - then shipdealer room aint needed). Next - go to the mbases.ini file. Personally - i COPY an entry from a base that uses the same base layout (ie, if i use Li01_13 base files (rooms files) and backgrounds - i then copy li01_13_base entry, including all rooms from mbases. Then i change it to what i need. Next - make the base run by the correct faction(remove the bloomin police one from there - you DON'T need it!!). Weight is the strength of ownership kinda thing. It will effect how often/how many appear in bars - but will also effect the amount of missions offered by the faction when they offer missions (if they all have high weighting, and all offer missions, there should be equal distribution of missions).

[MBase
nickname = Br05_05_Base
local_faction = fc_m_grp
diff = 7
msg_id_prefix = gcs_refer_base_Br05_05_Base

[MVendor
num_offers = 2, 4

[BaseFaction
faction = fc_m_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 0.000000, 53.365005, 100
npc = br0505_mollys_001_m
npc = br0505_mollys_002_m
npc = br0505_mollys_003_m

[GF_NPC
nickname = br0505_fix_bartender
body = pi_pirate1_body
head = rh_wilham_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244797
affiliation = fc_m_grp
voice = rvp101
bribe = fc_m_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 132652
rumor = base_0_rank, mission_end, 2, 132653
rumor = base_0_rank, mission_end, 2, 132655
rumor = base_0_rank, mission_end, 1, 132658
rumor = base_0_rank, mission_end, 1, 132659
rumor = base_0_rank, mission_end, 2, 132660
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_06_loaded, mission_06_accepted, 1, 393636
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393638
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639

[GF_NPC
nickname = br0505_fix_ship
body = pi_pirate1_body
head = pl_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245169
affiliation = fc_m_grp
voice = rvp140

[GF_NPC
nickname = br0505_fix_trader
body = pi_pirate1_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244798
affiliation = fc_m_grp
voice = rvp131

[GF_NPC
nickname = br0505_fix_weaponsdealer
body = pi_pirate1_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244799
affiliation = fc_m_grp
voice = rvp140

[GF_NPC
nickname = br0505_mollys_001_m
body = pi_pirate1_body
head = sh_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220427
affiliation = fc_m_grp
voice = rvp101
misn = DestroyMission, 0.657737, 1.232525
room = bar
rumor = base_0_rank, mission_end, 2, 132652
rumor = base_0_rank, mission_end, 2, 132653
rumor = base_0_rank, mission_end, 3, 132654
rumor = base_0_rank, mission_end, 2, 132655
rumor = base_0_rank, mission_end, 3, 132656
rumor = base_0_rank, mission_end, 3, 132657
rumor = base_0_rank, mission_end, 1, 132658
rumor = base_0_rank, mission_end, 1, 132659
rumor = base_0_rank, mission_end, 2, 132660
rumor = base_0_rank, mission_end, 3, 134282
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_06_loaded, mission_06_accepted, 1, 393636
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393638
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
accessory = prop_neuralnet_C_right

[GF_NPC
nickname = br0505_mollys_002_m
body = pi_pirate1_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220428
affiliation = fc_m_grp
voice = rvp140
misn = DestroyMission, 0.657737, 1.232525
room = bar
rumor = base_0_rank, mission_end, 2, 132652
rumor = base_0_rank, mission_end, 2, 132653
rumor = base_0_rank, mission_end, 3, 132654
rumor = base_0_rank, mission_end, 2, 132655
rumor = base_0_rank, mission_end, 3, 132656
rumor = base_0_rank, mission_end, 3, 132657
rumor = base_0_rank, mission_end, 1, 132658
rumor = base_0_rank, mission_end, 1, 132659
rumor = base_0_rank, mission_end, 2, 132660
rumor = base_0_rank, mission_end, 3, 134288
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_06_loaded, mission_06_accepted, 1, 393636
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393638
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639

[GF_NPC
nickname = br0505_mollys_003_m
body = pi_pirate1_body
head = pl_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220429
affiliation = fc_m_grp
voice = rvp101
misn = DestroyMission, 0.657737, 1.232525
room = bar
rumor = base_0_rank, mission_end, 2, 132652
rumor = base_0_rank, mission_end, 2, 132653
rumor = base_0_rank, mission_end, 3, 132654
rumor = base_0_rank, mission_end, 2, 132655
rumor = base_0_rank, mission_end, 3, 132656
rumor = base_0_rank, mission_end, 3, 132657
rumor = base_0_rank, mission_end, 1, 132658
rumor = base_0_rank, mission_end, 1, 132659
rumor = base_0_rank, mission_end, 2, 132660
rumor = base_0_rank, mission_end, 3, 134289
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_06_loaded, mission_06_accepted, 1, 393636
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393638
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639

[MRoom
nickname = bar
character_density = 3
fixture = br0505_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender

[MRoom
nickname = Deck
character_density = 2
fixture = br0505_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = br0505_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment

[MRoom
nickname = ShipDealer
character_density = 2
fixture = br0505_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

NOw that is br05_05_base - change EVERYTHING that says br0505 and Br05_05 to cs0111 and cs01_11 respectively: So a edited version looks like this:


[MBase
nickname = cs01_11_Base
local_faction = fc_m_grp
diff = 7
msg_id_prefix = gcs_refer_base_cs01_11_Base ;won't say anything at all - just silent when announcing base name

[MVendor
num_offers = 2, 4

[BaseFaction
faction = fc_m_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 0.000000, 53.365005, 100
npc = cs0111_mollys_001_m
npc = cs0111_mollys_002_m
npc = cs0111_mollys_003_m

[GF_NPC
nickname = cs0111_fix_bartender
body = pi_pirate1_body
head = rh_wilham_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244797
affiliation = fc_m_grp
voice = rvp101

[GF_NPC
nickname = cs0111_fix_ship
body = pi_pirate1_body
head = pl_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245169
affiliation = fc_m_grp
voice = rvp140

[GF_NPC
nickname = cs0111_fix_trader
body = pi_pirate1_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244798
affiliation = fc_m_grp
voice = rvp131

[GF_NPC
nickname = cs0111_fix_weaponsdealer
body = pi_pirate1_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244799
affiliation = fc_m_grp
voice = rvp140

[GF_NPC
nickname = cs0111_mollys_001_m
body = pi_pirate1_body
head = sh_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220427
affiliation = fc_m_grp
voice = rvp101
misn = DestroyMission, 0.657737, 1.232525
room = bar

[GF_NPC
nickname = cs0111_mollys_002_m
body = pi_pirate1_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220428
affiliation = fc_m_grp
voice = rvp140
misn = DestroyMission, 0.657737, 1.232525
room = bar

[GF_NPC
nickname = cs0111_mollys_003_m
body = pi_pirate1_body
head = pl_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220429
affiliation = fc_m_grp
voice = rvp101
misn = DestroyMission, 0.657737, 1.232525
room = bar


[MRoom
nickname = bar
character_density = 3
fixture = cs0111_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender

[MRoom
nickname = Deck
character_density = 2
fixture = cs0111_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = cs0111_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment

[MRoom
nickname = ShipDealer
character_density = 2
fixture = cs0111_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

NOw then - note a few other things. The shipdelear is specified in his room. IF you don't have a shipdealer room, but its the deck instead - taht line would join teh deck part (like this

[MRoom
nickname = Deck
character_density = 3
fixture = cs0111_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = cs0111_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = cs0111_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

Also - note the naming going on here - fixture = cs0111_fix_weaponsdealer
This doesn't refer to a fixture point, but who is at the fixture - the weapons dealer okay!
Now - if its not working, then you have the hands of hell upon you - cause it should. Try changing base backgrounds, as i know not that base background - and if it doesn't have hardpoints for poeple to be standing at in the bar (you didn't think that they stood at random unspecified points did you??) then you will see no-one.

Hope that helped a bit

Post Fri Feb 27, 2004 4:52 am

Very tnxs Chips! , i understand now more on how to fill it and i have solved the problem.... I readed in the noob questions that if something is wrong above the base i edit, the NPC peeps in the bar won't show up. So, i deleted the whole file and copy-paste mu script....

And their she was! , but now, where is the problem in the info above... I will seek that out
But very tnxs for all the info and hopefully this thread will give other modders also some info!

Maby you will see our Big Mod in some weeks appear.


Edited by - Paniohitus on 2/27/2004 4:53:06 AM

Post Fri Feb 27, 2004 7:53 am

I have some problems with the bribe things. I have now NPC's in my bar and the posting of my above give 1 NPC where i can bribe with. Also i set in the initialworld the factions on 0 so they can offer me a bribe. But the weird thing is, they won't show a Dollarsign exept 1.

So what things are involved if they give me a bribe or not?

Post Fri Feb 27, 2004 9:47 am

initialworld.ini is the factions reps towards each other.........nothing more. Editing that to 0 for everyone and everything means that everyone is neutral with each other - not good

By changing that - you won't change anything really. You need to change the bribe that you get. You can add more bribes if you like to the same NPC - or give them to all NPC's in the bar. The NPCs won't always offer up the stuff they have, as it is a kind or "random" generator. Sometimes they will offer nothing, the next time you go a bribe, and then the time after - nothing. It depends upon what they have. It they have rumours/information - then it will "scroll" through those as well - so it could be once every 5 landings you see the bribe.

Post Fri Feb 27, 2004 12:10 pm

Solved it, OMG, what am i stupid, i must edit also mpnewcharacter.fl

Edited by - Paniohitus on 2/27/2004 2:28:03 PM

Post Fri Feb 27, 2004 7:19 pm

SIDENOTE:

Bribes will appear sometimes not oftentimes...


---------------- E·N·D O·F M·E·S·S·A·G·E ... ----------------

Return to Freelancer General Editing Forum