Well, a few things first for trouble shooting. When you have a problem - you have to try and solve it...by making sure that everything and anything that might conflict is sorted. I know it shouldn't have much if any effect to be honest, BUT who runs your base in universe.ini file? cause right here you have the mollys running it, with liberty police turning up as well. Further more - i don't really know this base layout - which did you choose?
Okay - so go back somewhat here. Start at beginning. If its going to be run by molly's - check it is so in the systems file for base, and universe.ini entry - that the BGCS_base run by part is matching Br05_05 (think that is molly base)
Good - now check your system file. Go to the cs01_11 or whatever its called ini file for the base (ie cs01_11_base.ini file). Open it up - does it point towards rooms correctly? (see below for example).
[BaseInfo
nickname = CS01_11_Base
start_room = Deck
[Room
nickname = Bar
file = Universe\Systems\CS01\Bases\Rooms\CS01_11_Bar.ini
[Room
nickname = Deck
file = Universe\Systems\CS01\Bases\Rooms\CS01_11_Deck.ini
[Room
nickname = ShipDealer
file = Universe\Systems\CS01\Bases\Rooms\CS01_11_ShipDealer.ini
Does it look like that (or akin - basically are they all correctly named). Make sure that the rooms correspond correctly here (so if you have deck only and it sells ships - then shipdealer room aint needed). Next - go to the mbases.ini file. Personally - i COPY an entry from a base that uses the same base layout (ie, if i use Li01_13 base files (rooms files) and backgrounds - i then copy li01_13_base entry, including all rooms from mbases. Then i change it to what i need. Next - make the base run by the correct faction(remove the bloomin police one from there - you DON'T need it!!). Weight is the strength of ownership kinda thing. It will effect how often/how many appear in bars - but will also effect the amount of missions offered by the faction when they offer missions (if they all have high weighting, and all offer missions, there should be equal distribution of missions).
[MBase
nickname = Br05_05_Base
local_faction = fc_m_grp
diff = 7
msg_id_prefix = gcs_refer_base_Br05_05_Base
[MVendor
num_offers = 2, 4
[BaseFaction
faction = fc_m_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 0.000000, 53.365005, 100
npc = br0505_mollys_001_m
npc = br0505_mollys_002_m
npc = br0505_mollys_003_m
[GF_NPC
nickname = br0505_fix_bartender
body = pi_pirate1_body
head = rh_wilham_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244797
affiliation = fc_m_grp
voice = rvp101
bribe = fc_m_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 132652
rumor = base_0_rank, mission_end, 2, 132653
rumor = base_0_rank, mission_end, 2, 132655
rumor = base_0_rank, mission_end, 1, 132658
rumor = base_0_rank, mission_end, 1, 132659
rumor = base_0_rank, mission_end, 2, 132660
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_06_loaded, mission_06_accepted, 1, 393636
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393638
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
[GF_NPC
nickname = br0505_fix_ship
body = pi_pirate1_body
head = pl_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245169
affiliation = fc_m_grp
voice = rvp140
[GF_NPC
nickname = br0505_fix_trader
body = pi_pirate1_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244798
affiliation = fc_m_grp
voice = rvp131
[GF_NPC
nickname = br0505_fix_weaponsdealer
body = pi_pirate1_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244799
affiliation = fc_m_grp
voice = rvp140
[GF_NPC
nickname = br0505_mollys_001_m
body = pi_pirate1_body
head = sh_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220427
affiliation = fc_m_grp
voice = rvp101
misn = DestroyMission, 0.657737, 1.232525
room = bar
rumor = base_0_rank, mission_end, 2, 132652
rumor = base_0_rank, mission_end, 2, 132653
rumor = base_0_rank, mission_end, 3, 132654
rumor = base_0_rank, mission_end, 2, 132655
rumor = base_0_rank, mission_end, 3, 132656
rumor = base_0_rank, mission_end, 3, 132657
rumor = base_0_rank, mission_end, 1, 132658
rumor = base_0_rank, mission_end, 1, 132659
rumor = base_0_rank, mission_end, 2, 132660
rumor = base_0_rank, mission_end, 3, 134282
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_06_loaded, mission_06_accepted, 1, 393636
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393638
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
accessory = prop_neuralnet_C_right
[GF_NPC
nickname = br0505_mollys_002_m
body = pi_pirate1_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220428
affiliation = fc_m_grp
voice = rvp140
misn = DestroyMission, 0.657737, 1.232525
room = bar
rumor = base_0_rank, mission_end, 2, 132652
rumor = base_0_rank, mission_end, 2, 132653
rumor = base_0_rank, mission_end, 3, 132654
rumor = base_0_rank, mission_end, 2, 132655
rumor = base_0_rank, mission_end, 3, 132656
rumor = base_0_rank, mission_end, 3, 132657
rumor = base_0_rank, mission_end, 1, 132658
rumor = base_0_rank, mission_end, 1, 132659
rumor = base_0_rank, mission_end, 2, 132660
rumor = base_0_rank, mission_end, 3, 134288
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_06_loaded, mission_06_accepted, 1, 393636
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393638
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
[GF_NPC
nickname = br0505_mollys_003_m
body = pi_pirate1_body
head = pl_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220429
affiliation = fc_m_grp
voice = rvp101
misn = DestroyMission, 0.657737, 1.232525
room = bar
rumor = base_0_rank, mission_end, 2, 132652
rumor = base_0_rank, mission_end, 2, 132653
rumor = base_0_rank, mission_end, 3, 132654
rumor = base_0_rank, mission_end, 2, 132655
rumor = base_0_rank, mission_end, 3, 132656
rumor = base_0_rank, mission_end, 3, 132657
rumor = base_0_rank, mission_end, 1, 132658
rumor = base_0_rank, mission_end, 1, 132659
rumor = base_0_rank, mission_end, 2, 132660
rumor = base_0_rank, mission_end, 3, 134289
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_06_loaded, mission_06_accepted, 1, 393636
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393638
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
[MRoom
nickname = bar
character_density = 3
fixture = br0505_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom
nickname = Deck
character_density = 2
fixture = br0505_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = br0505_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom
nickname = ShipDealer
character_density = 2
fixture = br0505_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
NOw that is br05_05_base - change EVERYTHING that says br0505 and Br05_05 to cs0111 and cs01_11 respectively: So a edited version looks like this:
[MBase
nickname = cs01_11_Base
local_faction = fc_m_grp
diff = 7
msg_id_prefix = gcs_refer_base_cs01_11_Base ;won't say anything at all - just silent when announcing base name
[MVendor
num_offers = 2, 4
[BaseFaction
faction = fc_m_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 0.000000, 53.365005, 100
npc = cs0111_mollys_001_m
npc = cs0111_mollys_002_m
npc = cs0111_mollys_003_m
[GF_NPC
nickname = cs0111_fix_bartender
body = pi_pirate1_body
head = rh_wilham_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244797
affiliation = fc_m_grp
voice = rvp101
[GF_NPC
nickname = cs0111_fix_ship
body = pi_pirate1_body
head = pl_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245169
affiliation = fc_m_grp
voice = rvp140
[GF_NPC
nickname = cs0111_fix_trader
body = pi_pirate1_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244798
affiliation = fc_m_grp
voice = rvp131
[GF_NPC
nickname = cs0111_fix_weaponsdealer
body = pi_pirate1_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244799
affiliation = fc_m_grp
voice = rvp140
[GF_NPC
nickname = cs0111_mollys_001_m
body = pi_pirate1_body
head = sh_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220427
affiliation = fc_m_grp
voice = rvp101
misn = DestroyMission, 0.657737, 1.232525
room = bar
[GF_NPC
nickname = cs0111_mollys_002_m
body = pi_pirate1_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220428
affiliation = fc_m_grp
voice = rvp140
misn = DestroyMission, 0.657737, 1.232525
room = bar
[GF_NPC
nickname = cs0111_mollys_003_m
body = pi_pirate1_body
head = pl_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220429
affiliation = fc_m_grp
voice = rvp101
misn = DestroyMission, 0.657737, 1.232525
room = bar
[MRoom
nickname = bar
character_density = 3
fixture = cs0111_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom
nickname = Deck
character_density = 2
fixture = cs0111_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = cs0111_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom
nickname = ShipDealer
character_density = 2
fixture = cs0111_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
NOw then - note a few other things. The shipdelear is specified in his room. IF you don't have a shipdealer room, but its the deck instead - taht line would join teh deck part (like this
[MRoom
nickname = Deck
character_density = 3
fixture = cs0111_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = cs0111_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = cs0111_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
Also - note the naming going on here - fixture = cs0111_fix_weaponsdealer
This doesn't refer to a fixture point, but who is at the fixture - the weapons dealer okay!
Now - if its not working, then you have the hands of hell upon you - cause it should. Try changing base backgrounds, as i know not that base background - and if it doesn't have hardpoints for poeple to be standing at in the bar (you didn't think that they stood at random unspecified points did you??) then you will see no-one.
Hope that helped a bit