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Using your own UTF voice files

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Post Wed Feb 25, 2004 8:31 am

Using your own UTF voice files

Hi there,
Is it possible to add completely new .utf voice files ?
I tried to make the Liberty Police saying my own "kilrathi" sound when they got damaged, but it didn't work.
Here's how I tried to do it:

First I added these lines to the voices_space_male.ini :
[Voice
nickname = kilrathi
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07

[Sound
msg = gcs_combat_taking_damage_01-
duration = 1.475193
attenuation = -6
Priority = -5

Then I opened one of the utf files, deleted all nodes, added one with the name of the "gcs_combat_taking_damage_01-" hash-code, and included my wav file ( which works when I test it with already existing utf's ). I saved it as kilrathi.utf

Next I went to the Missions Folder and added these lines to the voice_properties.ini:
[mVoiceProp
voice = kilrathi
permutation_count = gcs_combat_taking_damage, 1

At last I openend the faction_prop.ini, looked up the data for the "Liberty Police" and replaced the "voice = ..." lines with "voice = kilrathi"


But the result is that the Liberty Police doesn't say anything when I hit them.

Post Wed Feb 25, 2004 4:47 pm

ah, I got it. There's another [mVoiceProp Tag for each file in the last lines of the voices_space_male.ini which I forgot to edit.

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