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How Do You Change The Maximum Class For Gun Hardpoints?

The general place to discuss MOD''ing Freelancer!

Post Mon Feb 23, 2004 9:34 am

How Do You Change The Maximum Class For Gun Hardpoints?

Hey, I'm new to Freelancer modding, and to stop the flames, I've already read through the newbie threads. I didn't understand what to do, but just to specify what I'm attempting, I'm trying to get the Anubis' guns to be able to hold all class 10 weapons instead of class 9. Also, I'm using the FLRebalance 3.30 with all fixes installed. If anyone would post a very specific tutorial on doing this, I'd be sincerely grateful. Thank you for your time.

Post Mon Feb 23, 2004 3:19 pm

Tutorials forum - no offense - but if you couldn't follow it via the newbie thread, and couldn't from teh tutorials forum (where there are many on guns, not just one, but copious amounts - at top right there is a previous posts sort of thing - select back at least 60 - 120 days and search then)......but if you couldn't follow and understand those - then I am affraid there is no way to explain this clearer - as I cannot make it any clearer..........

If you cannot do it from them, there is nothing we could say to make you understand am affraid.............

Post Tue Feb 24, 2004 3:40 am


I'm trying to get the Anubis' guns to be able to hold all class 10 weapons instead of class 9.


I'm confused. Don't the Anubis' guns hold class 6 weapons normally, not class 9?

In an unmodded game, this is what the Anubis' hardpoints are configured as:


hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06


It's kind of a tedious way of writing it (go figure; it's Microsoft). In English, what each line means is:


Class 6 guns can be mounted on hardpoint slots #1, #2, #3, #4, #5 and #6.
Class 5 guns can be mounted on hardpoint slots #1, #2, #3, #4, #5 and #6.
Class 4 guns can be mounted on hardpoint slots #1, #2, #3, #4, #5 and #6.
Class 3 guns can be mounted on hardpoint slots #1, #2, #3, #4, #5 and #6.
Class 2 guns can be mounted on hardpoint slots #1, #2, #3, #4, #5 and #6.
Class 1 guns can be mounted on hardpoint slots #1, #2, #3, #4, #5 and #6.


So, in order to make class 10 guns work, you'd have to tell it that it can mount class 7, 8, 9 and 10 guns on those slots. You would add this before the lines I quoted before (if your Anubis already accepts class 9 guns, then you should only add the first line):


hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06


I hope this helps.

Post Tue Feb 24, 2004 8:36 am

Thank you very much for your help! Oh, and to rid you of your confusion, I'm running FLRebalance 3.30 which gives the Anubis 9 guns and 1 turret, all of which can hold up to class 9 guns. This is why I asked you for your help. Thanks again!

Post Tue Feb 24, 2004 6:51 pm

you do know that you can't mod with the rebalance mod on, I hope. FLMM might have something to say about it.

S

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