hehe - its possible, just that eventually things go different ways. Personally i mod cause i love it - it keeps me entertained, and the side effect is that i make things that others like to play
. That said, i am ALOT more laidback about modding than most others. I mean - I only got annoyed that people say they will do something.......then don't! lol - its cause its put ME out basically, but i am still friends with them - we haven't fallen out at all
, also i would get upset IF people nicked my mod or my work, and called it as their own!.
However, some people take it way to seriously. For me - its fun, for others, they see it as
possibilty of getting a job in the gaming industry . Personally - i see nothing here that would even get game execs excited. No-one is displaying any real talent apart from the modelers!.
That said, some are amazingly zealous of anyones work - especially if its good. Their is fierce competition for "top spot" as they call it, and wild accusations about copying and all sorts fly around. For me personally - i just want everyone to play the game as much as possible for as LONG as possible - cause then maybe MS will make a Freelancer 2!II That is my little dream, and my reason for doing this!!
Idealogy? perhaps - but we can dream
. Therefore - my mods are just me doing my bit..............however, some really take this way to personal, and turn it into a massive competition. I welcome anyone on board here as long as they do what they say they will (my major problem with working with poeple is that they so far never have), and that we present what we set out to present to poeple (ie, they don't try to change the mod to what they want it to be......which has happened). Others, well, i was talking with another mod maker, and basically we were going to mix the two together - BUT the balance would have gone.
The way they did engines vs ours was not compatible, and same with weapons. We would have had a total mismatch, and basically a ruined mod. It would have been another mod of "fill it with ships and pay little attention to other details" which is all mods used to be! Of course - you would say "comprimise" - but ours is built upon what we have already - the stats, most importantly THE GAME IS STILL BALANCED (to the best of our ability).
Of course - games can be balanced again (so other mods have changed everything to be more distructive than it already is - so its balanced at a different point). Ours is based around the original games balance - its not trying to mold sci fi and tv series into Freelancer, we are just about trying to make Freelancer be what we think it should have been. At that point, us mixing with other mods is difficult....as everything has to fit with the original game, whereas most just plonk anything in and make a sci fi rehash bonanza! At that point, we would have had to practically rebuild both mods together -and both were WAY to far down the road to do that. Its sad, but neither of us were going to make amazing changes to mods that were against what we believed in
and nor would others
. Neither of us are right, we just had different agendas as to what to produce
Edited by - Chips on 2/24/2004 6:05:05 AM