Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

destructive weapons

The general place to discuss MOD''ing Freelancer!

J

Post Sat Feb 21, 2004 8:30 am

destructive weapons

can someone please make me a weapon that fires along way fast and very powerful thanxs

J

Post Sat Feb 21, 2004 9:30 am

I can give you one but can you help me design a look for a hypergate

Post Sat Feb 21, 2004 10:22 am

its very easy u can do it yourself

you just need to chnage the refire rate line download my misc database it lists all the numbers for the refire rates put 0 and u will be very happy. also if u want more power up the damage and if u want it to go further chnage the velocity or chnage the lifetime

Mess With the Best Die lIke the Rest
Check out my Freelancer Website FLPoliceclan.tripod.com
AIM SN - SuBZeRo69069 (feel free to IM me if you need any Modding help)

Post Sat Feb 21, 2004 8:29 pm

@ J, you can moddify ANY weapon you want to do that. Use the Mod Manager to open the data files to equip/weaponsequip.ini the below is an example Bold by what to moddify. Or you can use the Beam Mod that comes with Mod Manager.

Munition
nickname = gd_bh_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 126.500000 ;change to 3000 or what ever you want
energy_damage = 0 ;change to 500 or what ever you want
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = gd_bh_gun02_mark03
ids_name = 263286
ids_info = 264286
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 39.520000
refire_delay = 0.250000
muzzle_velocity = 650 ;change to 10,000 for that speed and range
use_animation = Sc_fire
toughness = 5.100000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

Finalday

Until that final day. /Keith Green\ (1953-1983)



Edited by - Finalday on 2/21/2004 8:32:30 PM

Edited by - Finalday on 2/22/2004 8:26:07 AM

Post Sun Feb 22, 2004 4:07 am

@ Finladay - good post - just a suggestion though. I tend to go for bold which is done by {b} and {/b} but with the square brackets to highlight the lines for modding, and then use the semi colon to add text to describe it. There is a reason for that though - cause IF someone just copies the line in without removing the comment, the game won't read the comment DUE to the semi colon (which confusingly enough i call a comment ). It skips over that line, so "commenting out" parts, or even lines, means that the game won't read those parts, like:

Blah blah
;damage = 10000000
blah blah blah

Means that the game will only see
blah blah
blah blah blah

If you get my meaning
Therefore,
[BaseGood
base = Li01_01_base
;marketgood = rsldp4_package, 7, -1, 1, 1, 0, 1, 1
;marketgood = rscargo_package, 2, -1, 1, 1, 0, 1, 1
;marketgood = ghost_package, 6, -1, 1, 1, 0, 1, 1
;marketgood = le2_package, 2, -1, 1, 1, 0, 1, 1
;marketgood = wcbanshee_package, 0, -1, 1, 1, 0, 1, 1
;marketgood = hellhound_package, 0, -1, 1, 1, 0, 1, 1
;marketgood = shadowwraith_package, 0, -1, 1, 1, 0, 1, 1
;marketgood = blackspecter_package, 0, -1, 1, 1, 0, 1, 1
;marketgood = ravenclaw_package, 0, -1, 1, 1, 0, 1, 1
marketgood = raven_package, 24, 0.7, 1, 1, 0, 1, 1
;marketgood = phantom_package, 28, 0.7, 1, 1, 0, 1, 1
;marketgood = slipstream_package, 28, 0.7, 1, 1, 0, 1, 1
;marketgood = oe_bomber_package, 0, -1, 1, 1, 0, 1, 1
;marketgood = oe_package, 0, -1, 1, 1, 0, 1, 1
;marketgood = starviper_package, 14, 0.2, 1, 1, 0, 1, 1
;marketgood = gf3_package, 4, -1, 1, 1, 0, 1, 1
;marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
;marketgood = Orca_package, 34, 0.6, 1, 1, 0, 1, 1
;marketgood = ke2_package, 13, -1, 1, 1, 0, 1, 1
;marketgood = gt_package, 28, 0.7, 1, 1, 0, 1, 1
;marketgood = rssoulstealer_package, 10, 0.4, 1, 1, 0, 1, 1
;marketgood = rssnub_package, 4, 0, 1, 1, 0, 1, 1
marketgood = kubat_package, 38, 0.7, 1, 1, 0, 1, 1
marketgood = kugun_package, 38, 0.7, 1, 1, 0, 1, 1


Notice that this is my own marketships for manhatten? Funny thing is that every ship is set to sell - but ONLY the ones in bold are read by the game cause there is not comment infront of them - therefore the game skips over them. Means that testing is bloomin quick - cause i can change ships in seconds.

Now please don't get offended - its just that doing this means that those receiving help can really stuff it up by just copying what you put down into their files - and it will still work.

On a side note, i guess it means that if we all post kinda same wise as well - it might help understand quicker.........but that is a minor thing - its just so that they can really misunderstand and still get results as game won't crash

Edited by - Chips on 2/22/2004 4:09:36 AM

Post Sun Feb 22, 2004 7:44 am

@Chips, thanks for the help. I had tried the italics but never could get it to work. I see where I had it wrong, Thanks

Finalday

Until that final day. /Keith Green\ (1953-1983)

Post Mon Feb 23, 2004 7:57 am

Chips very nice... we should have a tutorial on basic coding stuctures etc... it would probably save a few headaches in the long run...

Return to Freelancer General Editing Forum