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More info on monster mod

The general place to discuss MOD''ing Freelancer!

Post Sat Feb 21, 2004 7:04 am

More info on monster mod

The new area (dunno wot 2 call it) will have 87 or 88 planets (haven't counted it properly) out of that 87 only 23 of them you wont be able to land on and a whopping 132 stations all with people in them,in other mods some stations have nothing in them just a bar with nobody in it. Some of the staions even have an inside that when you dock you appear inside the station and have to navigate your ship through areas and then land in certain sortive cages with an open end to actually be able to go to the bar etc..etc.But there are other ships having to do the same thing as you to dock. I got a programmer to help make the ai smart and not crash into you while you go to dock as they have to fly around inside to dock.I have added in several new weapons but my favourite is the monster KOBRA it has to reload after every 30 shots for a brief 4 secondsand has a firepower of 4500 capable of wiping anything off the map in seconds. Perfect for the new area as in it you will find bases that are so big that a battleship could dock in it and they do! But you will also find that there is a new storyline in this new area (i gotta get a name for it!) as you will find out! But you dont need to do it if you dont want to all you have to do is take this "Special" job from a person in a bar on a certain planet (im not gonna tell you yet) and then it does the usual level up tings but with new people and new places and new enemys (i never said there would be just one!) for you to fight! So if anyone wants to help finish this mod off just tell me

EDIT: No need for the ALL CAPS in the subject line please.

Edited by - Stinger on 2/21/2004 7:11:35 AM

Post Sat Feb 21, 2004 2:34 pm

Well, you obviously aint looked at mods hard. I do have characters in all bases - in bars too, and they all have individual names. In fact, there are around about 300 - 400 peoples names in the mod if i remember rightly, so please don't post that no-one makes effort........cause i do.


Also - Lets see some screenshots of flying round inside the station then - cause what did you do for sur files to make sure you have to fly round your corridors? Also - how did you get the nav map to fit? Or did you just put 132 stations into a system the size of NY? I mean - stations are fine and dandy, but stations don't make gameplay............at all.

Also - you managed to reprogram the AI? Really? How? More than that if you click on a guy it will change the game? Come on - tell us you have a dynamic trading in place too

So - post some screenies of your system - I for one would LOVE to see it............if you can post a screeny

(incase you haven't noticed, not only am i sceptical of your claims, I think you will find nearly everyone else is, so its a kind of "show us" post.........cause this sounds a bit "far fetched" - unless you got your games mixed up ALOT. lol - in fact, sceptical is being generous again )


Oh - no offense, but for someone who has reprogrammed the AI with help, made a massive system with 88 planets and 132 stations, and other stuff, you are also asking for people to help make a hypergate model? But you can do all this and not make one? Also - take you OUT of Sirius? to where? a system on the edge of the nav map?

Edited by - Chips on 2/21/2004 2:41:00 PM

Post Sun Feb 22, 2004 4:22 am

Yeh, I agree with Chips, and I'd also love to see your 'new story line' since no-one else has yet been able to do this. You should give some evidence before asking for help.

There is no objective truth other than schplurg,
Everything is relative to schplurg

Post Mon Feb 23, 2004 2:28 am

I thought there were limits to how much stuff you could fit into one system?

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