Ok, here is what I did, I will also post this in the tutorial forum. The textures are of slightly worse quality, but not too bad:
Screenshot1
Screenshot2
Screenshot3
Firstly, I opened up the folder that holds the kind of planet i wanted to enlarge (in this case data\solars\planets\planet_earth\') I then copied the existing sph file (planet_earth_3000.sph) and renamed it using the radius of the planet i wanted to create (i was making a planet of radius 50000, so i named it 'planet_earth_50000.sph'.
Next I used utf-edit to open this new file and found the node called radius, I then edited the data in this node as a float array and changed it to 50000.000000.
Then I opened solararch.ini and made a copy of the 'planet_earth_3000' entry and changed it:
[Solar
nickname = planet_earth_50000 <-- changed this
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earth\planet_earth_50000.sph <--and this
material_library = solar\planets\planet_earth.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earth\planet_earth.mat
mass = 1000000
solar_radius = 50000 <--- and this
shape_name = NNM_SM_MEDIUM_FOREST_MOON
I then created a new system and added this:
[Object
nickname = LI06_planet_1
ids_name = 524290
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 394, 0, 0
archetype = planet_earth_50000 <-- note this
atmosphere_range = 50500 <-- and this
burn_color = 255, 222, 160
ids_info = 66069
This planet hasnt yet got a death zone yet for testing purposes
There is no objective truth other than schplurg,
Everything is relative to schplurg
Edited by - pSYCHO on 2/22/2004 4:33:51 AM