MOD Trouble
I got the FLMM Mod manager program and several new mods to utilize during game play, but I'm having trouble getting most of them to work. For instance, if anyone has heard of or used the Titan mod, I can't seem to get that one to work for some reason. Also, the FireBase Ship Pack v1.0 won't work.
Also, I'm trying to take a few of the ships that come in these mods, such as the Titan and FireBase mods, and try to incorporate them into the game. However, I can't seem to find the right file that determines where the ships are bought and how much they cost. I've noticed that the 'shiparch.ini' file determines what class of ship it is, how many HP it has, and cargo space, etc. But it has no mention of where it can be bought and how much it can be bought for. I know that when a mod is activated, it must overwrite some file in the original game path in order for the player to use those ships. Someone please help me out.
Also, I'm trying to take a few of the ships that come in these mods, such as the Titan and FireBase mods, and try to incorporate them into the game. However, I can't seem to find the right file that determines where the ships are bought and how much they cost. I've noticed that the 'shiparch.ini' file determines what class of ship it is, how many HP it has, and cargo space, etc. But it has no mention of where it can be bought and how much it can be bought for. I know that when a mod is activated, it must overwrite some file in the original game path in order for the player to use those ships. Someone please help me out.