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Galaxy maps and coordinates

The general place to discuss MOD''ing Freelancer!

Post Wed Feb 18, 2004 7:20 am

Galaxy maps and coordinates

Hello guys I'm relatively new to FL (less than a month now), but i have noticed something when looking through the tutorials and such. When creating your own galaxy perse and you set a planets position it uses three numbers thus 0,0,0 .. the thing I have noticed is the second number is always 0. Has anyone attempted to place a positive or negative number here to place an object above / below the galaxies horizon. I'm basicaly wondering if by using positive / negative number in the second number slot if you could create a true universe. Maybe I am off on this and the second number is used but like I said in all the tutorails I have been able to find on creating your own galaxies / systems the second number is always 0. If this could be used in such a way then the fl universe could be greatly expanded upon and the number of systems in the galaxy greatly increased. Thanks for an answers.

Edited by - Tahlon on 2/18/2004 9:23:24 AM

Post Wed Feb 18, 2004 8:26 pm

the second number is actually the elevation of the object... FL uses only first and the last digits just to make fl feel more like a 2d space instead of 3d space.


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Post Thu Feb 19, 2004 6:06 am

That could be interesting, but it would screw up the tradelanes ...unless you had vertical ones as well.

Post Thu Feb 19, 2004 5:16 pm

Vertical trade lines, as I read somewhere, cause problems, sometimes i believe they will not work

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