Wed Feb 18, 2004 6:38 pm by StarShadow
I'm grasping at straws but....would the 1 missile per shot limit be because the launcher (li_rad_launcher.cmp) only has one HpFire0x defined for it? I'm going to try using the br_auto_shotgun.cmp, it has 5 HpFire0x points defined in the CMP, it probably won't work, but I can hope lol.
StarShadow
EDIT: OK, it looks like it IS possible to make a multi-missile launcher, it you go into weapon_equip.ini and change :
[Gun
nickname = missile01_mark01
ids_name = 263147
ids_info = 264147
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp ; CHANGE THIS
material_library = equipment\models\li_equip.mat ; CHANGE THIS
DA_archetype = equipment\models\weapons\br_auto_shotgun.cmp
material_library = equipment\models\br_equip.mat
The javelin now fires 5 missiles per shot!! It looks like 1 big missile because the 5 fire points on the auto_shotgun are fairly close together, if someone can model a missile launcher with 2 or 3 HpFire0x points that aren't TOO close together you'd probably be able to see the missiles seperately.
Edited by - StarShadow on 2/18/2004 6:59:51 PM
EDIT: So far it looks like the only weapon modela that had multiple HpFire0x points are the br_auto_shotgun.cmp (5 fire points), and the ku_auto_blaster.cmp (2 fire points).
Edited by - StarShadow on 2/18/2004 7:08:32 PM