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SCALE!!!!!

The general place to discuss MOD''ing Freelancer!

Post Sun Feb 15, 2004 4:27 pm

SCALE!!!!!

I've read dozens of tutorials about ship making/converting/editing...

they all miss one very important piece of info...

HOW DO YOU SCALE A SHIP? What's the Milkshape/3DMax..whatever scale compared to FL..
1 unit in MS = ? units in FL

Post Sun Feb 15, 2004 7:41 pm

actually you import the pilot of fl to ms3d and from there you can scale your ship using that pilot as reference.


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Post Mon Feb 16, 2004 3:06 am

So that's how you do it! Hmm...I can just import some other FL ship(for reference)
And what program do I use to import FL stuff into Milkshape?

Post Mon Feb 16, 2004 3:32 am

search for .CMP importer

Post Tue Feb 17, 2004 4:13 pm

Couldn't find one...

Allmost forgot..someone made a modification which enables you to select more than 3 ships on each planet (you could scroll down the shipdealer list). What was it called?

Post Tue Feb 17, 2004 10:05 pm

I don't recall it's name, but every time I ran it, it crashed whenever I tried to buy a ship.

Watch your 6!

Post Wed Feb 18, 2004 6:58 am

I've got a bigger problem now!

I have 3D Max 5.0and the max->md3 exporter won't work for this version!!

How the hell am I going to get my models into Milkshape now?

Post Wed Feb 18, 2004 11:21 am

Get a 3DS importer for milkshape ?
I know there's one out there somewhere.

+++++++++MESSAGE ENDS+++++++++++

Post Wed Feb 18, 2004 3:08 pm

I'll try...

I HATE MILKSHAPE!!! I never seen a more stubborn 3D Program! It constatly refuses to select the face I want (read: It select every other face in the vicinity except for that one!!!!!!!)

Post Wed Feb 18, 2004 7:54 pm

firewing,

there is maxtoms3d exporter plugin for 3dsmax in the download section the latest one just look for it. I downloaded one last year, and was using it for my ships with no problems. and download too the latest cmpimporter by Collins.


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Post Thu Feb 19, 2004 3:29 am

That's strange... I didn't notice a CMPImporter on the downloads/utility pages...

Anyway, I followed the complete shipmaking tutorial and added my ship in the game (inocards and all), but when I go to the shipdealers, the place where the ship is supposed to be is empty..like it's invisible..

Now I checked the MAT file and the texture IS a vertically fliped 32bit uncompressed tga...so that's not it... I bet it's simply to small...so small I cna't se it...Of I go searching for that CMP Importer....

Post Thu Feb 19, 2004 9:23 am

OK, here is how i scale my ships for FL.

a little tip on 3dsMax, it comes built with a .3ds exporter. From Max Choose Export and save it as shipname.3ds.

then in Milkshape go: File->Import->Autodesk .3ds to import our ship.

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For scaling your ship:

select all objects (CRTL+A) and on the Model Tab click Move. then in the large viewport hold down Shift and zoon out the modle as far as you can. Then click scale button, scale the model up until it fits nicely in the viewport. then when you export set your scale around 3 or 4 on all axis points (x,y,z)

Note that this scale factor is based for fighters not anything larger like a warship, warships i am not sure on the scale factor.

This is what i do for scaling my fighters and it seems to work well. Just remember to flip your ship upside down before exporting.

-----

For the invisible thing check your LODRanges in your ini settings they should be set to:

0, 99999

hope this helps

Post Thu Feb 19, 2004 12:04 pm

Thanx...I'll try that!

Post Thu Feb 19, 2004 4:47 pm

When exporting from milkshape, my refarance was this:

Make a scale of ship in milkshape (scale that is normal for you), when ready to export to cmp, multiply whole ships size by 10, than by 10 again. That worked for me

Post Thu Feb 19, 2004 9:48 pm

firewing,

the cmpimporter is for ms3d.

Now for scaling this is for ms3d....

import the pilot. then use it as the reference for scaling your ship.

for the texture.... make a dds file instead so you don't need to "flip" it.


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