(i know i said the same in 3 other threads...)
Using values like:
LODranges = 0, 999999, 999999, 999999, 999999, 999999
don't make much sense.
the numbers are the ranges where the next LOD-model is used for ur ship/object.
Do you really want a tiny lil fighter be visually visible up to ~999999 range?
I suggest you decide this by the size of the object. Custom made ships usually dont have several LOD models, so an entry like this:
LODranges = 0, 1000
is perfectly enough for a small vessel like a fighter.
using very high numbers can also have an impact on the performance on slower machines - the game has to calculate visibility for that model for extreme ranges (like in the whole system).
(i know this is influenced by the visibility range of 5k for player ships, also by the spawning range of NPCs... but for fixed objects like bases its true)
just a guideline (of course only for models with one LOD):
fighters:
LODranges = 0, 1000
gunboats:
LODranges = 0, 4000
destroyers:
LODranges = 0, 6000
battleships:
LODranges = 0, 20000
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Excelcia forever
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