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How to remove commodity perishability?

The general place to discuss MOD''ing Freelancer!

Post Fri Feb 06, 2004 10:30 am

How to remove commodity perishability?

What file should I fiddle in, if I want to remove perishability from a certain commodity, in this case Alien Organisms?

If at first you don't succeed, skydiving is nothing for you.

Post Fri Feb 06, 2004 3:10 pm

It certainly has something to do with INI files, but since I don't know anything about INIs, I will tell you how to EXTEND perishability in you saved game file (.FL file). You will have to decode your saved game with FL Codec (I think you can find it in the download section). Then open decoded file in wordpad or similar text editor and find a line with 'cargo = ' at beginning. It should look something like this:

cargo = 2999087814, 200, , 0.75, 0
______(hash ID#) (amount)(damage)

This means you have 200 units of Alien Organisms in your cargo and it has 25% damage, (1-0.75)*100. Just change 0.75 number to, let's say 2, and then this commoditity will perish after twice as time as normal commoditiy would perish.

It looks somewhat funny when you're checking your cargo hold (a long 'damage' bar below the icon), but the procedure does the job. I know it's a little complicated but I can only think of this way.

You can also try my 'Save Game Editor', which among all other stuff has ability to change amount and damage of any cargo item in your cargo hold. Check message with title 'Anyone interested in beta testing?' in discussion forum.
So much from me...

--------------------------------------------------------------------------------
Juni to Sinclair: You, doctor, can either be a live scientist on the run or a dead one in the ground! Which will it be?


Edited by - Burs on 2/6/2004 3:20:46 PM

Post Sat Feb 07, 2004 7:40 am

Tinyteeth,
look in select_equip.ini using a in editor and find the decay per second line or increase the hit points;

[Commodity
nickname = commodity_alien_organisms
ids_name = 261621
ids_info = 65910
units_per_container = 30
pod_appearance = cargopod_red
loot_appearance = lootcrate_red
decay_per_second = 1 <<<<<<<<<<<<<<<<<<<<<<<<<<<
volume = 1
hit_pts = 100 <<<<<<<<<<<<<<<<<<<<<<<<<<<


S

Post Sat Feb 07, 2004 7:43 am

Tinyteeth,
I use the Newbie questions threads for questions like these. Chips and Accushot do a great job there on answering newdie questions.

S

Post Sun Feb 08, 2004 6:29 am

OK thanks I'll remember that!

If at first you don't succeed, skydiving is nothing for you.

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