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Is this possible? (may be newbish)

The general place to discuss MOD''ing Freelancer!

Post Tue Jan 20, 2004 12:31 pm

Is this possible? (may be newbish)

Bom once typed this to annoy a n00b:I heard that in Omega-47 that there was a Coalition Battleship wreck that is in sector G4 23 kilomaters from planet Kremlin (obviosly not real) it was persuing the Sleeper Ships,but its engines died out but the crew luanched the lifeboats and made a colony and called it Kremlin. now to the point,could a proffesinal mod maker make a mod that has an Omega-47,a Coalition wreck and the planet Kremlin if you can e-mail at [email protected]

For every TIE Fighter you destroy,a thousand more take its place-Anonymous Imperial TIE Pilot

Post Tue Jan 20, 2004 9:33 pm

@Clone, someone could, but if you want things done your way, the only guarentee to have it done is to do it yourself.

However, while I was reading your initial opening sentences I thought you were asking if someone could make a battleship as a hidden wreck. Then if you find it and shoot for weapons to pop out, imagine the potential for how much could come from one wrecked battleship.

@Anyone, is it possible to make a battleship be a hidden wreck and spew out commodities and weapons? That is something I'd like to know.

Sir S

Post Wed Jan 21, 2004 11:36 am

I guess I'm that anyone Well, yes it is possible. You just need to add commodities to the loadout list.


BlazeME: Flameus Muchus n00bus

Post Thu Jan 22, 2004 7:46 am

Interesting. The weapons could be called like "Coalition Blasters" or something like that, and of course be Class 10.

Post Thu Jan 22, 2004 6:49 pm

Building a new system and debug it will be the pain in the butt.

Adding new wrecks in exsiting system is not hard at all. Thought I don't know where you are going to get the name tag from. (the one dispaly in the game) Most likely you need to add new strings to the dll files.

Peace doesn't exist between the livings, but the dead.

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