Mahaha! Excellent! I am indeed tired with piddly ass fx! The new "Naginata" Experimental Kusari Proton Accelerator will terrify the Sirius sector by it's visuals alone, let alone the mega-damage explosions!
Thanks a lot, I'll hook those into my ini. file. It's certainly a much more concise way of doing things. Hehe, I'll have fun messing with all those vis_effects too. That'll probably eat up a few days just by itself.
Much appreciated!
Here's the modified .ini file:
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[Munition
nickname = kx_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3006.199997
energy_damage = 0
radius = 750
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = GravityWell1020
const_effect = kx_guno1_mark01_proj
lifetime = 1.928000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = kx_gun01_mark01
ids_name = 263914
ids_info = 264914
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2632
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5, hp_torpedo_special_1
damage_per_fire = 0
power_usage = 567.139999
refire_delay = 0.900000
muzzle_velocity = 1950
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = ku_photon_04_flash
flash_radius = 35
light_anim = l_gun01_flash
projectile_archetype = kx_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
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Is this right?