A few basic questions about BC Encounters and Zones
ok, I know that this question has probably been asked before but i couldn't find anything when I looked for it so here is go, srry if its a repeat....
This question is about adding battleship encounters or just plain capitalship encounters. I've been trying to add them to the Evolution's mod by Chips and I've looked at all of his data and I did the same exact thing (see code below) but I don't know if I'm making my zones right or if I'm missing something... He has all the files under the mod folder that I need to make the encounters but it doesn't seem to work when I make the changes ex. server crash message everytime i try to go into the system with the changes. I would contact Chips directly but I don't have any of his info :_(..... The other thing is I'm hoping to make a total chaos kind of mod where not only the people hate you, but some of the major factions hate eachother and the trade companies will send battlegroups after the other one's caravans and so forth (basically like a on going, universal war) i don't know if its been done before but I would still like to learn how to do this :_( Sorry if you see this Chips but I don't know any of your contact info :-\.
ok, here is the coding.....
[SystemInfo
space_color = 0, 0, 0
local_faction = fc_or_grp
[archetype
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
[EncounterParameters
nickname = capitalships_Rheinland
filename = missons\encounters\capitalships_Rheinland.ini
[EncounterParameters
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Rheinland.ini
[TexturePanels
file = universe\heavens\shapes.ini
[Dust
spacedust = Dust
;[Nebula
;[Asteroids
[Music
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Ambient
color = 35, 30, 40
[Background
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_bw08_stars.cmp
nebulae = solar\starsphere\starsphere_bw08.cmp
[LightSource
nickname = yo01_system_light
POs = 0, 0, 0
color = 195, 199, 237
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
;-------------------------------------System's Sun-----------------------------------------
[Object
nickname = Sun_Bs01
ids_name = 261008
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_2000
ids_info = 66162
star = med_white_sun
atmosphere_range = 11000
burn_color = 160, 222, 245
[zone
nickname = Zone_my01_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0
;------------------------------Added Station to orbit of Manhatten-------------------------
[Object
nickname = Bs01_mystation
ids_name = 196773
pos = -50000, 0, -10000
rotate = 0, 40, 0
Archetype = space_arch1
ids_info = 65761
base = Bs01_mybase
dock_with = Bs01_mybase
voice = atc_leg_f01
space_costume = br_karina_head, br_karina_body
reputation = fc_or_grp
behavior = NOTHING
difficulty_level = 3
loadout = space_arch1
pilot = pilot_solar_easy
[Object
nickname = Bs01_mystation
ids_name = 196773
pos = -50000, 0, -10000
rotate = 0, 40, 0
Archetype = space_arch_asteroid1
ids_info = 65761
loadout = space_arch_asteroid1
;-----------------------------------------Jumpgate----------------------------------------
[Object
nickname = Bs01_to_Li01
ids_name = 260913
POs = -50000, 0, 0
rotate = 0, -135, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = fc_or_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Li01_to_Bs01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
;-------------------------------------------Outer World Jump Holes------------------------
[Object
nickname = Bs01_to_Br01_hole
ids_name = 260644
pos = -52000, 0, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 128
goto = Br01, Br01_to_Bs01_hole, gate_tunnel_bretonia
[Object
nickname = Bs01_to_Rh01_hole
ids_name = 260721
pos = -54000, 0, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 128
goto = Rh01, Rh01_to_Bs01_hole, gate_tunnel_bretonia
[Object
nickname = Bs01_to_Ku01_hole
ids_name = 260689
pos = -56000, 0, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 128
goto = Ku01, Ku01_to_Bs01_hole, gate_tunnel_bretonia
;-------------------------------------------Added Zone for encounters----------------------
[Zone
nickname = Zone_my01_planet
POs = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 10000
comment = Newmars
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = rh_n_grp, 10
density_restriction = 4, unlawfuls
encounter = capitalships_Rheinland, 19, 1.000000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 1.000000
faction = rh_n_grp, 1.000000
I don't know if it requires an exclusion zone for it being centered around my base or not, i have practice with planet, sun zones, but not with zones like this (i copied from giskard's tutorial) I don't understand pop_type at all but I understand the others, it isn't the max_battle_size or the densities b/c i had those changed (high enough to allow at least the few ships that were coming through). I looked at his and the only thing that was different when I tried to add these to the New Tokyo system was that his had a lower value other than 1.000000 in the encounters section. other than that I don't know what could be wrong might be the zones since I'm just now getting into them. This system is my own custom one and works fine with the mod but when I try to add the encounters it crashes the server :-\ and when i deactivate it in FLMM it gives an error that flmm.dll was unable to be changed back or something like that and asks to restore backups so i do..... could it just be that there is a different dll entry that i don't know about? i haven't edited any dlls and I'm just now learning about that for my base and system so it can stop saying florida :_( this system is just thrown together right now but i've been rearranging it as I learn. Well i think thats everything.... my base is controlled by the order btw incase that matters any..... Thanks for your time and sorry if its a repeat question :_(
This question is about adding battleship encounters or just plain capitalship encounters. I've been trying to add them to the Evolution's mod by Chips and I've looked at all of his data and I did the same exact thing (see code below) but I don't know if I'm making my zones right or if I'm missing something... He has all the files under the mod folder that I need to make the encounters but it doesn't seem to work when I make the changes ex. server crash message everytime i try to go into the system with the changes. I would contact Chips directly but I don't have any of his info :_(..... The other thing is I'm hoping to make a total chaos kind of mod where not only the people hate you, but some of the major factions hate eachother and the trade companies will send battlegroups after the other one's caravans and so forth (basically like a on going, universal war) i don't know if its been done before but I would still like to learn how to do this :_( Sorry if you see this Chips but I don't know any of your contact info :-\.
ok, here is the coding.....
[SystemInfo
space_color = 0, 0, 0
local_faction = fc_or_grp
[archetype
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
[EncounterParameters
nickname = capitalships_Rheinland
filename = missons\encounters\capitalships_Rheinland.ini
[EncounterParameters
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Rheinland.ini
[TexturePanels
file = universe\heavens\shapes.ini
[Dust
spacedust = Dust
;[Nebula
;[Asteroids
[Music
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Ambient
color = 35, 30, 40
[Background
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_bw08_stars.cmp
nebulae = solar\starsphere\starsphere_bw08.cmp
[LightSource
nickname = yo01_system_light
POs = 0, 0, 0
color = 195, 199, 237
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
;-------------------------------------System's Sun-----------------------------------------
[Object
nickname = Sun_Bs01
ids_name = 261008
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_2000
ids_info = 66162
star = med_white_sun
atmosphere_range = 11000
burn_color = 160, 222, 245
[zone
nickname = Zone_my01_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0
;------------------------------Added Station to orbit of Manhatten-------------------------
[Object
nickname = Bs01_mystation
ids_name = 196773
pos = -50000, 0, -10000
rotate = 0, 40, 0
Archetype = space_arch1
ids_info = 65761
base = Bs01_mybase
dock_with = Bs01_mybase
voice = atc_leg_f01
space_costume = br_karina_head, br_karina_body
reputation = fc_or_grp
behavior = NOTHING
difficulty_level = 3
loadout = space_arch1
pilot = pilot_solar_easy
[Object
nickname = Bs01_mystation
ids_name = 196773
pos = -50000, 0, -10000
rotate = 0, 40, 0
Archetype = space_arch_asteroid1
ids_info = 65761
loadout = space_arch_asteroid1
;-----------------------------------------Jumpgate----------------------------------------
[Object
nickname = Bs01_to_Li01
ids_name = 260913
POs = -50000, 0, 0
rotate = 0, -135, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = fc_or_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Li01_to_Bs01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
;-------------------------------------------Outer World Jump Holes------------------------
[Object
nickname = Bs01_to_Br01_hole
ids_name = 260644
pos = -52000, 0, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 128
goto = Br01, Br01_to_Bs01_hole, gate_tunnel_bretonia
[Object
nickname = Bs01_to_Rh01_hole
ids_name = 260721
pos = -54000, 0, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 128
goto = Rh01, Rh01_to_Bs01_hole, gate_tunnel_bretonia
[Object
nickname = Bs01_to_Ku01_hole
ids_name = 260689
pos = -56000, 0, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 128
goto = Ku01, Ku01_to_Bs01_hole, gate_tunnel_bretonia
;-------------------------------------------Added Zone for encounters----------------------
[Zone
nickname = Zone_my01_planet
POs = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 10000
comment = Newmars
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = rh_n_grp, 10
density_restriction = 4, unlawfuls
encounter = capitalships_Rheinland, 19, 1.000000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 1.000000
faction = rh_n_grp, 1.000000
I don't know if it requires an exclusion zone for it being centered around my base or not, i have practice with planet, sun zones, but not with zones like this (i copied from giskard's tutorial) I don't understand pop_type at all but I understand the others, it isn't the max_battle_size or the densities b/c i had those changed (high enough to allow at least the few ships that were coming through). I looked at his and the only thing that was different when I tried to add these to the New Tokyo system was that his had a lower value other than 1.000000 in the encounters section. other than that I don't know what could be wrong might be the zones since I'm just now getting into them. This system is my own custom one and works fine with the mod but when I try to add the encounters it crashes the server :-\ and when i deactivate it in FLMM it gives an error that flmm.dll was unable to be changed back or something like that and asks to restore backups so i do..... could it just be that there is a different dll entry that i don't know about? i haven't edited any dlls and I'm just now learning about that for my base and system so it can stop saying florida :_( this system is just thrown together right now but i've been rearranging it as I learn. Well i think thats everything.... my base is controlled by the order btw incase that matters any..... Thanks for your time and sorry if its a repeat question :_(