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Changing Ships Powerplant

The general place to discuss MOD''ing Freelancer!

Post Wed Dec 31, 2003 1:00 pm

Changing Ships Powerplant

I'm trying to even out the ships in Freelancer so the Outcasts aren't so powerful compared to the Liberty Police and Liberty's Navy ship aren't bottom level stuff.
I know how to alter everything but the ships powerplant. I dont want to stick level 6 guns on the Patriot if they drain all power in one shot.
So my question is, how to I alter the ships powerplant so it can support heavier weapons?

Attack, Engage, Destroy, Survive

Post Wed Dec 31, 2003 3:27 pm

In the Equipment folder the file misc_equip.ini
Notice the difference in capacity, charge_rate, thrust_capacity and thrust_charge_rate in examples ge_fighter_power01 through ge_fighter6_power01 and all the way up to infinite_power
All you have to do is find out which nickname goes with the ship.

If you haven't seen a list of all the ids_name check out The Lancers Reactor > Forums > Freelancer Editing: Freelancer Editing Tutorial Forum Compilation of ALL IDS names, Mod Info, Tutorials, INI explination --
And The Lancers Reactor > Forums > Freelancer Editing Forum *** IDS_NAMES *** to Friendly Names




[Power
nickname = infinite_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 50000
thrust_capacity = 1000
thrust_charge_rate = 1000
lootable = false

[Power
nickname = ge_fighter_power01
ids_name = 263705
ids_info = 264705
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000
charge_rate = 95
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power
nickname = ge_fighter2_power01
ids_name = 263706
ids_info = 264706
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1800
charge_rate = 183
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power
nickname = ge_fighter4_power01
ids_name = 263707
ids_info = 264707
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3400
charge_rate = 345
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power
nickname = ge_fighter5_power01
ids_name = 263708
ids_info = 264708
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 6400
charge_rate = 645
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power
nickname = ge_fighter6_power01
ids_name = 263709
ids_info = 264709
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10400
charge_rate = 1040
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false



"One may say the eternal mystery of the world is its comprehensibility."
...........Albert Einstein (1879-1955); German-born US physicist.........

Post Thu Jan 01, 2004 2:12 am

Thanks for the info

Attack, Engage, Destroy, Survive

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