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tweaking

The general place to discuss MOD''ing Freelancer!

Post Tue Dec 23, 2003 5:18 am

tweaking

hey i was wondering if there was a way to set the level of detail switch to happen at a further distance from the object. you know, how you can see the bases and stuff get better looking as you get closer. these models aren't really that intense, and it would be nice if they didn't have that abrupt and obvious switch. i assume you would be able to just change a number say, LOD distance or something.

also, if anyone else has any nice little tweaks that can be made to the game it would be fun to hear.

Post Tue Dec 23, 2003 5:42 am

Your right it's in the LOD (Level Of Detail)

By the way Lancers Reactor is for you viewing pleasure

Post Tue Dec 23, 2003 4:23 pm

so where do you think i make the change at? i found a perfOptions type file with all these qualities and values. it seems that all the values run from 0.00 to 1.00, and the level_of_detail value was set at 1.00 already. i changed it to 2.00, but i'm not sure yet if that did the trick. besides, i kinda want a "level_of_detail distance change of the model" more than anything. i'm afraid what i changed alters the texture detail mipmap thing if that's what it's called, and i don't want to change that, that would slow me down without really changing anything.

Post Tue Dec 23, 2003 6:16 pm

The ships LOD ranges are in DATA\SHIPS\shiparch.ini
Examples of ship LODranges
LODranges = 0, 40, 60, 140, 300, 1000
LODranges = 0, 75, 150, 1300
LODranges = 0, 80, 120, 200, 300, 1200

Allot of the Mod Makers use this value when adding custom ships to a Mod.
LODranges = 0, 99999




Edited by - bakedpotato on 28-12-2003 22:57:34

Post Wed Dec 24, 2003 3:53 pm

cool, i think that's what i want, but when i found it there were no values following "LODranges." do i need a special program to get at it with or do i just merely add them in?

Post Wed Dec 24, 2003 5:00 pm

The LOD ranges are already there in the shiparch.ini file.
I take it you cant read it because you have compressed files.
Download the Freelancer SDK v1.3

Freelancer SDK is set of decompressed ini files(over 1200) in other words it converts them to text so you can read them easily, from the original game of Freelancer, you can use this package to make your mod making life easier since it contains fixes for all the major errors in the original source. It also fixes the errors caused from decompression using bini.

Freelancer SDK v1.3 has an installer built in so you can extract the ini files to any folder you want. Just make a folder called - example - mod file folder and extract the files to there, then you will have the files you need already in text format to edit. When your done making your changes put the files in the proper folder in the Freelancer directory.

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